Wilds of Eldraine

Wilds of Eldraine contains 453 cards.
Released: 2023-09-08
Base set size: 276 cards.
Archon of the Wild Rose

Archon of the Wild Rose {2}{W}{W}

Creature - Archon
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.
4/4
Archon's Glory

Archon's Glory {W}

Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
A winged dawn dispels the terrors of night.
Armory Mice

Armory Mice {1}{W}

Creature - Mouse
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They help ensure that the forges of the dwarves are always squeaky clean.
3/1
Besotted Knight

Besotted Knight {3}{W}

Creature - Human Knight
"You are no monster to me, my love."
3/3
Card has other part: Betroth the Beast
Betroth the Beast

Betroth the Beast {W}

Sorcery - Adventure
Create a Royal Role token attached to target creature you control.
"You are no monster to me, my love."
Card has other part: Besotted Knight
Break the Spell

Break the Spell {W}

Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.
Charmed Clothier

Charmed Clothier {4}{W}

Creature - Faerie Advisor
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control.
3/3
Cheeky House-Mouse

Cheeky House-Mouse {W}

Creature - Mouse
"Get back here, vile rodent! I was almost done cursing that ring!"
2/1
Card has other part: Squeak By
Squeak By

Squeak By {W}

Sorcery - Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
"Get back here, vile rodent! I was almost done cursing that ring!"
Card has other part: Cheeky House-Mouse
Cooped Up

Cooped Up {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
Cursed Courtier

Cursed Courtier {2}{W}

Creature - Human Noble
Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it.
It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.
3/3
Discerning Financier

Discerning Financier {2}{W}

Creature - Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token.
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
2/3
Dutiful Griffin

Dutiful Griffin {3}{W}{W}

Creature - Griffin
Flying
{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.
4/4
Eerie Interference

Eerie Interference {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.
Expel the Interlopers

Expel the Interlopers {3}{W}{W}

Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.
Frostbridge Guard

Frostbridge Guard {1}{W}

Creature - Elemental Soldier
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
2/2
Gallant Pie-Wielder

Gallant Pie-Wielder {2}{W}

Creature - Dwarf Knight
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
"Time for your just desserts, redcap scum!"
2/3
Glass Casket

Glass Casket {1}{W}

Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.
Related card: Slayer's Bounty
Hopeful Vigil

Hopeful Vigil {1}{W}

Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
Kellan's Lightblades

Kellan's Lightblades {1}{W}

Instant
Bargain
Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.
Knight of Doves

Knight of Doves {2}{W}

Creature - Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.
1/3
Moment of Valor

Moment of Valor {2}{W}

Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
Moonshaker Cavalry

Moonshaker Cavalry {5}{W}{W}{W}

Creature - Spirit Knight
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
High King Kenrith's armies followed him into the afterlife, ready to charge at his command.
6/6
Plunge into Winter

Plunge into Winter {1}{W}

Instant
Tap up to one target creature. Scry 1, then draw a card.
When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.
The Princess Takes Flight

The Princess Takes Flight {2}{W}

Enchantment - Saga
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.