Doctor Who

Clockwork Droid

Clockwork Droid {2}

Artifact Creature - Robot
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1.
3/1
Confession Dial

Confession Dial {3}

Artifact
When this artifact enters, surveil 3.
{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
"Obey or you will be destroyed."
2/2
Cybermat

Cybermat {2}

Artifact Creature - Robot
Skulk
Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
Laser Screwdriver

Laser Screwdriver {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Tap target artifact.
{2}, {T}: Surveil 1.
{3}, {T}: Goad target creature.
Midnight Crusader Shuttle

Midnight Crusader Shuttle {4}

Artifact - Vehicle
Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
3/4
The Moment

The Moment {2}

Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Psychic Paper

Psychic Paper {2}

Artifact - Equipment
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip {2}
River Song's Diary

River Song's Diary {3}

Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
Rotating Fireplace

Rotating Fireplace {3}

Artifact
This artifact enters tapped with a time counter on it.
{T}: Add an amount of {C} equal to the number of time counters on this artifact.
{4}, {T}: Time travel. Activate only as a sorcery.
Sonic Screwdriver

Sonic Screwdriver {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap another target artifact.
{2}, {T}: Scry 1.
{3}, {T}: Target creature can't be blocked this turn.
Sonic Screwdriver

Sonic Screwdriver {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap another target artifact.
{2}, {T}: Scry 1.
{3}, {T}: Target creature can't be blocked this turn.
Sonic Screwdriver

Sonic Screwdriver {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap another target artifact.
{2}, {T}: Scry 1.
{3}, {T}: Target creature can't be blocked this turn.
TARDIS

TARDIS {2}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2
2/4
Related card: The First Doctor
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land
When Gallifrey Council Chamber enters, surveil 1.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Ominous Cemetery

Ominous Cemetery

Land
{T}: Add {C}.
{5}, {T}, Exile this land: Target creature's owner shuffles it into their library.
"They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink."
—The Tenth Doctor
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Osgood, Operation Double

Osgood, Operation Double {2}{U}{U}

Legendary Creature - Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary.
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate.
2/2
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
The Fourth Doctor

The Fourth Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
4/4
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling