Time Spiral Remastered

Aeon Chronicler

Aeon Chronicler {3}{U}{U}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, draw a card.
*/*
Ancestral Vision

Ancestral Vision

Sorcery
(Color indicator: Ancestral Vision is blue)
Suspend 4—{U}
Target player draws three cards.
Bewilder

Bewilder {2}{U}

Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer
Bonded Fetch

Bonded Fetch {2}{U}

Creature - Homunculus
Defender, haste
{T}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
0/2
Brine Elemental

Brine Elemental {4}{U}{U}

Creature - Elemental
Morph {5}{U}{U}
When this creature is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4
Careful Consideration

Careful Consideration {2}{U}{U}

Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
"Sages who take the time to verify their sources are rewarded for their diligence."
—Jhoira, to Teferi
Cloudseeder

Cloudseeder {1}{U}

Creature - Faerie Spellshaper
Flying
{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
1/1
Related card: Cloud Sprite
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When this creature is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Crookclaw Transmuter

Crookclaw Transmuter {3}{U}

Creature - Bird Wizard
Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
3/1
Cryptic Annelid

Cryptic Annelid {3}{U}

Creature - Worm Beast
When this creature enters, scry 1, then scry 2, then scry 3.
1/4
Delay

Delay {1}{U}

Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1
Dream Stalker

Dream Stalker {1}{U}

Creature - Illusion
When this creature enters, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Dreamscape Artist

Dreamscape Artist {1}{U}

Creature - Human Spellshaper
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
Drifter il-Dal

Drifter il-Dal {U}

Creature - Human Wizard
Shadow
At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
Errant Ephemeron

Errant Ephemeron {6}{U}

Creature - Illusion
Flying
Suspend 4—{1}{U}
4/4
Erratic Mutation

Erratic Mutation {2}{U}

Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
Fathom Seer

Fathom Seer {1}{U}

Creature - Illusion
Morph—Return two Islands you control to their owner's hand.
When this creature is turned face up, draw two cards.
1/3
Foresee

Foresee {3}{U}

Sorcery
Scry 4, then draw two cards.
Wind time's watch, and watch time unwind.
Gossamer Phantasm

Gossamer Phantasm {1}{U}

Creature - Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
—Hakim, Loreweaver
2/1
Related card: Skulking Ghost
Infiltrator il-Kor

Infiltrator il-Kor {4}{U}

Creature - Kor Rogue
Shadow
Suspend 2—{1}{U}
3/1
Jodah's Avenger

Jodah's Avenger {5}{U}

Creature - Shapeshifter
{0}: Until end of turn, this creature gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.
4/4
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
"Such sloppy work. Let's unravel it and try again!"
Looter il-Kor

Looter il-Kor {1}{U}

Creature - Kor Rogue
Shadow
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Magus of the Future

Magus of the Future {2}{U}{U}{U}

Creature - Human Wizard
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Those gifted with the sight have one eye in the present and the other in the future.
2/3