Star Trek Commander

Star Trek Commander contains 41 cards.
Released: 2026-11-13
Base set size: 41 cards.
Christine Chapel, Combat Medic

Christine Chapel, Combat Medic {3}{G}

Legendary Creature - Human Doctor
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
2/2
Captain Kirk, Boldly Going

Captain Kirk, Boldly Going {1}{G}{W}{U}

Legendary Creature - Human Officer
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/4
Evasive Maneuvers

Evasive Maneuvers {W}

Instant
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"Hard a-port! Bring us underneath for another volley!"
—Commander William Riker
Head of Security

Head of Security {1}{W}

Creature - Andorian Soldier
First strike
"The Vulcans say that the desert teaches men the meaning of endurance, but it's the ice that forges real strength."
—Commander Shran, Andorian Imperial Guard
2/2
Shuttle Crew

Shuttle Crew {2}{W}

Creature - Human Officer
Flying
When this creature enters, it deals 4 damage to target tapped creature an opponent controls.
Transporters aren't always reliable, especially when you're coming in hot.
1/1
Sickbay Orderly

Sickbay Orderly {2}{W}

Creature - Caitian Doctor
Lifelink
"I never thought size or strength was particularly important in a medical officer, but I can now say with certainty that they have their uses."
—Dr. Beverly Crusher
3/2
Starfleet Crew

Starfleet Crew {1}{W}

Creature - Officer
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth, or historical truth, or personal truth. It is the guiding principle on which Starfleet is based."
—Captain Jean-Luc Picard
2/3
Will Riker, Assuming Command

Will Riker, Assuming Command {4}{W}

Legendary Creature - Human Officer
When Will Riker enters, put a +1/+1 counter on another target creature you control.
A good officer brings their best. A great officer brings out the best in their team.
4/5
Worf, Chief Tactical Officer

Worf, Chief Tactical Officer {2}{W}

Legendary Creature - Klingon Warrior Officer
Vigilance
"The true test of a warrior is not without. It is within."
2/3
Cryogenic Stasis

Cryogenic Stasis {1}{U}

Instant
Tap target creature and put a stun counter on it.
Draw a card.
"Away team to Merrimack. We're at the rendezvous, but Ensign Irvine hasn't checked in and won't reply on comms."
Exocomp

Exocomp {2}{U}

Artifact Creature - Construct
Flying
Their ability to replicate new circuits as they learn inadvertently bootstrapped exocomps into sentience in the 2360s.
3/1
Kolinahr Priest

Kolinahr Priest {2}{U}

Creature - Vulcan Monk
Flash
"What thee are about to see comes down from the time of the beginning without change. This is the Vulcan heart; this is the Vulcan soul. This is our way."
—T'Pau
3/2
La Forge, Perceptive Engineer

La Forge, Perceptive Engineer {1}{U}

Legendary Creature - Human Artificer
Vigilance
{T}: Add {U}. Spend this mana only to cast an artifact spell.
"Captain, the sensor sweep is fine, but my VISOR is picking up some disturbing fluctuations in the dilithium crystal matrix."
1/4
Pelia, Immortal Innovator

Pelia, Immortal Innovator {3}{U}

Legendary Creature - Lanthanite Artificer
When Pelia enters, return target creature an opponent controls to its owner's hand.
"Lanthanites live a long time, dear. It lets us learn all sorts of things, but you have to make your own fun."
3/3
T'Pol, Vulcan Representative

T'Pol, Vulcan Representative {4}{U}

Legendary Creature - Vulcan Scientist
When T'Pol enters, tap target creature an opponent controls and put two stun counters on it.
"Humans needed the help of the Vulcans when they discovered warp drive. That need hasn't changed."
4/3
Badgey, Malicious Glitch

Badgey, Malicious Glitch {3}{B}

Legendary Artifact Creature - Illusion Horror
Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life.
"Can I teach you a lesson?"
4/3
Ceti Eel

Ceti Eel {3}{B}

Creature - Worm
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard.
Ceti Alpha V's only remaining native life-form was a parasite who left hosts susceptible to suggestion.
2/2
Defense Force Aggressor

Defense Force Aggressor {R}

Creature - Klingon Warrior
"You play games with death, little warrior. I like it!"
—Captain Ma'ah
2/1
Direct Hit

Direct Hit {2}{R}

Sorcery
Direct Hit deals 5 damage to target creature.
Beware a Klingon with a short temper and a big grudge.
Gin'tak Charge

Gin'tak Charge {R}

Sorcery
Gin'tak Charge deals 2 damage to any target.
Four thousand throats may be cut in one night by a running man.
—Klingon proverb
Kruge, Genesis Seeker

Kruge, Genesis Seeker {2}{R}

Legendary Creature - Klingon Officer
Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn.
The Genesis Planet was dangerous. It provided Kruge with an amusing thrill.
2/2
Mek'leth Berserker

Mek'leth Berserker {3}{R}

Creature - Klingon Berserker
Menace
"We Klingons have a reputation for ruthlessness. You will find that it is deserved."
—Commander Kor, military governor of Organia
4/3
Warship Flight Crew

Warship Flight Crew {1}{R}

Creature - Klingon Pilot
Opponents write off Klingons as unthinking brutes at their own peril. When the Klingon Empire developed warp drive, humanity still relied on horse-drawn carts.
2/2
Gorn Captain

Gorn Captain {3}{G}

Creature - Gorn Soldier
Trample
"I weary of the chase. Wait for me. I shall be merciful and quick."
4/3
Gumato

Gumato {4}{G}

Creature - Ape Beast
Vigilance
{T}: Add {G}{G}{G}.
Many sapient species hunt the ferocious gumato both for sport and the supposed medicinal benefits of its distinctive horn.
4/5