Torment

Cabal Ritual

Cabal Ritual {1}{B}

Instant
Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
"Each syllable chills your veins. Each word rattles your mind."
—Cabal Patriarch
Cabal Surgeon

Cabal Surgeon {2}{B}{B}

Creature - Human Minion
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
"Clerics give up when their patients die. Can I help it if I'm more compassionate?"
2/1
Cabal Torturer

Cabal Torturer {1}{B}{B}

Creature - Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold{3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1/1
Carrion Rats

Carrion Rats {B}

Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
"Just what I need—more competition."
—Cabal grave robber
2/1
Carrion Wurm

Carrion Wurm {3}{B}{B}

Creature - Zombie Wurm
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Since it eats only carrion, sometimes it needs to make some from scratch.
6/5
Chainer, Dementia Master

Chainer, Dementia Master {3}{B}{B}

Legendary Creature - Human Minion
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Dawn of the Dead

Dawn of the Dead {2}{B}{B}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Faceless Butcher

Faceless Butcher {2}{B}{B}

Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
Gloomdrifter

Gloomdrifter {3}{B}

Creature - Zombie Minion
Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
2/2
Gravegouger

Gravegouger {2}{B}

Creature - Nightmare Horror
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2
Grotesque Hybrid

Grotesque Hybrid {4}{B}

Creature - Zombie
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
3/3
Hypnox

Hypnox {8}{B}{B}{B}

Creature - Nightmare Horror
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8/8
Ichorid

Ichorid {3}{B}

Creature - Horror
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3/1
Insidious Dreams

Insidious Dreams {3}{B}

Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Chainer dreams of ultimate knowledge.
Laquatus's Champion

Laquatus's Champion {4}{B}{B}

Creature - Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul.
6/3
Last Laugh

Last Laugh {2}{B}{B}

Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
Mesmeric Fiend

Mesmeric Fiend {1}{B}

Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
Mind Sludge

Mind Sludge {4}{B}

Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
Mortal Combat

Mortal Combat {2}{B}{B}

Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Mortiphobia

Mortiphobia {1}{B}{B}

Enchantment
{1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
Mutilate

Mutilate {2}{B}{B}

Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"They appreciate my handiwork. I hear their joy in every scream."
—Chainer, dementia master
Nantuko Shade

Nantuko Shade {B}{B}

Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."
—Cabal Patriarch
2/1
Organ Grinder

Organ Grinder {2}{B}

Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
It knows what makes you tick. It knows how to make the ticking stop.
3/1