When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it." —Volrath
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides." —Talruum adage
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
{R}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste.
When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun. —Vec lore