Special Guests

Warping Wail

Warping Wail {1}{C}

Instant
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
Robe of Stars

Robe of Stars {1}{W}

Artifact - Equipment
Equipped creature gets +0/+3.
Astral Projection{1}{W}: Equipped creature phases out.
Equip {1}
Nexus of Fate

Nexus of Fate {5}{U}{U}

Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Paradox Haze

Paradox Haze {2}{U}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
Magus of the Moon

Magus of the Moon {2}{R}

Creature - Human Wizard
Nonbasic lands are Mountains.
2/2
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Green Sun's Zenith

Green Sun's Zenith {X}{G}

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sliver Overlord

Sliver Overlord {W}{U}{B}{R}{G}

Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver.
7/7
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
With every morningtide, Eirdu sheds a single wish for one lucky enough to catch it.
Kinsbaile Cavalier

Kinsbaile Cavalier {3}{W}

Creature - Kithkin Knight
Knight creatures you control have double strike.
The thoughtweft guides his hands with the will of an entire clachan, so his strikes land ever true.
2/2
Mistbind Clique

Mistbind Clique {3}{U}

Creature - Faerie Wizard
Flash
Flying
Champion a Faerie
When a Faerie is championed with this creature, tap all lands target player controls.
4/4
Wanderwine Prophets

Wanderwine Prophets {4}{U}{U}

Creature - Merfolk Wizard
Champion a Merfolk
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
Bitterblossom

Bitterblossom {1}{B}

Kindred Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
"It's true, the more painful the sacrifice, the more beautiful the outcome. What would you give for your desires to become reality?"
—Maralen, fae ascendant
Faerie Macabre

Faerie Macabre {1}{B}{B}

Creature - Faerie Rogue
Flying
Discard this card: Exile up to two target cards from graveyards.
She is drawn to those dreams found only in the eternal sleep.
2/2
Goblin Chieftain

Goblin Chieftain {1}{R}{R}

Creature - Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
Rotscab looked ridiculous, and his warren-mates were unbearably envious.
2/2
Related card: Goblin Influx Array
Goblin Sharpshooter

Goblin Sharpshooter {2}{R}

Creature - Goblin
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
{T}: This creature deals 1 damage to any target.
Shadowmoor boggarts fondly remember their first kill. And their second. And their third . . .
1/1
Heat Shimmer

Heat Shimmer {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
For one glorious moment, the flamekin's heart showed him his blazing potential.
Devoted Druid

Devoted Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
Lasting beauty is to give more than you take.
0/2
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Leaf-Crowned Visionary

Leaf-Crowned Visionary {G}{G}

Creature - Elf Druid
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
"Change is hard, but necessary. We must realize a world in which elves are guided not by superiority but by harmony."
1/1
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When this creature enters, draw a card for each green creature you control.
Not as old as the yews, nor as strong as the giants, nor as discerning as the elves, yet lord over them all.
5/5
Related card: Freyalise, Skyshroud Partisan
Manamorphose

Manamorphose {1}{R/G}

Instant
Add two mana in any combination of colors.
Draw a card.
"No, Oona was not the source of this world's magic. I hear the land's heart beating to a more primal rhythm."
Risen Reef

Risen Reef {1}{G}{U}

Creature - Elemental
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1/1