Secret Lair Drop

Master of Cruelties

Master of Cruelties {3}{B}{R}

Creature - Demon
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
There is no greater pain than a love that can never be.
1/4
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT.
8/8
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
ALWAYS SLIPS A "TERMINATION" CLAUSE INTO THE FINE PRINT.
8/8
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden {X}{B}{R}

Legendary Creature - Goblin Rogue
Grenzo enters with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
CAN BE BRIBED. CAN'T BE TRUSTED.
2/2
Blade of Selves

Blade of Selves {2}

Artifact - Equipment
Equipped creature has myriad.
Equip {4}
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Related card: Adaptive Armorer
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
Related card: Darksteel Hydra
Deathrender

Deathrender {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip {2}
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Obeka, Brute Chronologist

Obeka, Brute Chronologist {1}{U}{B}{R}

Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn.
3/4
Obeka, Brute Chronologist

Obeka, Brute Chronologist {1}{U}{B}{R}

Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn.
3/4
Rose Noble

Rose Noble {3}{U}

Legendary Creature - Human
Ward {2}
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion
The daughter of a time traveler, ready for adventures of her own.
2/3