Secret Lair Drop

Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
Related card: Darksteel Hydra
Deathrender

Deathrender {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip {2}
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Obeka, Brute Chronologist

Obeka, Brute Chronologist {1}{U}{B}{R}

Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn.
3/4
Obeka, Brute Chronologist

Obeka, Brute Chronologist {1}{U}{B}{R}

Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn.
3/4
Rose Noble

Rose Noble {3}{U}

Legendary Creature - Human
Ward {2}
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion
The daughter of a time traveler, ready for adventures of her own.
2/3
The Meep

The Meep {2}{B}

Legendary Creature - Alien
Ward—Pay 3 life.
Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
All hail the Meep.
0/4
The Celestial Toymaker

The Celestial Toymaker {W}{U}{B}

Legendary Creature - Rogue Artificer
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
2/4
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
The Fifteenth Doctor

The Fifteenth Doctor {2}{U}{R}

Legendary Creature - Time Lord Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
3/3
Elspeth Tirel

Elspeth Tirel {3}{W}{W}
(Miku, Divine Diva)

Legendary Planeswalker - Elspeth
[+2]: You gain 1 life for each creature you control.
[–2]: Create three 1/1 white Soldier creature tokens.
[–5]: Destroy all other permanents except for lands and tokens.
Loyalty:
4
Giada, Font of Hope

Giada, Font of Hope {1}{W}
(Miku, Font of Pop)

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
Music flows from Miku like water from a wellspring.
2/2
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
When Miku sings, it's her fans that feel heard.
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
When Miku sings, it's her fans that feel heard.
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Playing with Rabbit Yukine is a critical part of Miku's preshow ritual.
1/3
Related card: Celestial Vault
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
No paparazzi allowed.
Related card: Key to the Archive
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}
(KAITO, Mysterious Maestro)

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5