Secret Lair Drop

Predatory Sliver

Predatory Sliver {1}{G}

Creature - Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
1/1
Related card: Sliver Weftwinder
Quick Sliver

Quick Sliver {1}{G}

Creature - Sliver
Flash
Any player may cast Sliver spells as though they had flash.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
1/1
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers now."
—Riptide Project researcher
2/2
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Related card: Sliver Weftwinder
Virulent Sliver

Virulent Sliver {G}

Creature - Sliver
All Sliver creatures have poisonous 1.
"They actually have venom, not poison. If they were poisonous, a single drop would—IT BURNS! IT BURNS!"
—Riptide researcher, last words
1/1
Virulent Sliver

Virulent Sliver {G}

Creature - Sliver
All Sliver creatures have poisonous 1.
"They actually have venom, not poison. If they were poisonous, a single drop would—IT BURNS! IT BURNS!"
—Riptide researcher, last words
1/1
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Related card: Sliver Weftwinder
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Frenetic Sliver

Frenetic Sliver {1}{U}{R}

Creature - Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
2/2
Harmonic Sliver

Harmonic Sliver {1}{G}{W}

Creature - Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1
Hibernation Sliver

Hibernation Sliver {U}{B}

Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
Lavabelly Sliver

Lavabelly Sliver {1}{R}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
2/2
Related card: Sliver Weftwinder
Necrotic Sliver

Necrotic Sliver {1}{W}{B}

Creature - Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
2/2
Opaline Sliver

Opaline Sliver {1}{W}{U}

Creature - Sliver
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
"When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel."
—Rukarumel, field journal
2/2
Sliver Hive

Sliver Hive

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.
{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Golf Sucks Now And Has Always Sucked
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Questing Phelddagrif

Questing Phelddagrif {1}{G}{W}{U}

Creature - Phelddagrif
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4
Questing Phelddagrif

Questing Phelddagrif {1}{G}{W}{U}

Creature - Phelddagrif
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Lightning Bolt

Lightning Bolt {R}
(Hadoken)

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Indris, the Hydrostatic Surge Jund 'Em Out Kayla's Kindling Key to the Archive Thayan Evokers The Duke of Midrange Toralf's Disciple Transcantation
Pyrite Spellbomb

Pyrite Spellbomb {1}
(Boogie Bomb)

Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target.
{1}, Sacrifice this artifact: Draw a card.
You're gonna love this next one.
Command Tower

Command Tower
(The Spire)

Land
{T}: Add one mana of any color in your commander's color identity.
What did you do to the Zero Point?
Related cards: Command Mine Command Power Plant Tower Winder
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell {1}{R}{R}{R}

Legendary Creature - Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
"I like problems that can be solved with an axe. And it turns out, when you have an axe, that's most of them."
2/4