Secret Lair Drop

Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
Related card: Verduran Enchantress
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
Related card: Relics of the Rubblebelt
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
Related card: Relics of the Rubblebelt
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Related card: Relics of the Rubblebelt
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Related card: Relics of the Rubblebelt
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
Related card: Relics of the Rubblebelt
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
Related card: Relics of the Rubblebelt
Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Related card: Relics of the Rubblebelt
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
Related card: Relics of the Rubblebelt
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
Related card: Relics of the Rubblebelt
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
Related card: Relics of the Rubblebelt
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
She weaves an elaborate spell of love, care, and protection, enveloping her people in soothing warmth.
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"Even if the heavens should fall or the earth split beneath your feet, I will keep you safe."
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"Don't eat anyone before dinner—you'll ruin your appetite."
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"Each of them is my child, and no harm will befall them while I yet breathe."
1/1
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Ravenous Chupacabra

Ravenous Chupacabra {2}{B}{B}

Creature - Beast Horror
When this creature enters, destroy target creature an opponent controls.
"Why do these guys get such a bad rap? Is it the giant golden claws and teeth? The terrible stench? I think they're kinda cute."
—Crocodile Jackson, legendary cowboy
2/2
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
"Whoever said two heads are better than one never met a hydra before."
—Crocodile Jackson, legendary cowboy
1/1