Secret Lair Countdown

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Yarok, the Desecrated

Yarok, the Desecrated {2}{B}{G}{U}

Legendary Creature - Elemental Horror
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Bala Ged scribes have stanza upon stanza of its exploits stalking jungles and the mirey quags within.
3/5
Zo-Zu the Punisher

Zo-Zu the Punisher {1}{R}{R}

Legendary Creature - Goblin Warrior
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
His cleverness is well regarded among the akki, but most of his jokes are just variations on "Leaving Zo-Zu'n?" and then he shoots fire at you.
2/2
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Professor Horton's synthetic man was dubbed "The Human Torch" for its tendency to burst into flames upon contact with air.
Fierce Guardianship

Fierce Guardianship {2}{U}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
WITH EXTRAORDINARY STRENGTH, THE SUBMARINER GIVES THE UNFORTUNATE SHIP A TERRIFIC SHOVE!
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Timber Protector

Timber Protector {4}{G}

Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
4/6
Biorhythm

Biorhythm {6}{G}{G}

Sorcery
Each player's life total becomes the number of creatures they control.
"You know we haven't done enough research into the effect of the cosmic rays! They might kill us all out in space!"
—Ben Grimm
Tainted Pact

Tainted Pact {1}{B}

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
With Great Power . . .

With Great Power . . . {3}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
...there must also come great responsibility!
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Mjölnir, Storm Hammer

Mjölnir, Storm Hammer {4}

Legendary Artifact - Equipment
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}
Doctor Strange, Master of Magic

Doctor Strange, Master of Magic {2}{W}{U}

Legendary Creature - Human Sorcerer Hero
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
"Where mankind is menaced by magic, there must Doctor Strange go to combat it!"
2/3
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
"What is wrong? Have you never seen an Iron Man before?"
—Tony Stark
Related card: Masterpiece Vault
Force of Virtue

Force of Virtue {2}{W}{W}

Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
"We'll never be beaten! For we are...
the Avengers!"
—Thor
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"At last we'll have a chance to use all the training the Professor gave us!"
—Angel, Warren Worthington III
Fighter Class

Fighter Class {R}{W}

Enchantment - Class
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Wakanda flourishes under the Black Panther's rule.
Devastation

Devastation {5}{R}{R}

Sorcery
Destroy all creatures and lands.
"My journey is ended! This planet shall sustain me until it is drained of all elemental life! So speaks Galactus!"
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Villainous Wrath

Villainous Wrath {3}{B}{B}

Sorcery
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Thanos had not come to Titan to conquer or pillage or enslave. Thanos had come to kill.
Damning Verdict

Damning Verdict {3}{W}{W}

Sorcery
Destroy all creatures with no counters on them.
"No way, creatures of the damned—I've been hunting you scum for too long to watch you slip me now."
—Blade, Eric Brooks
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Damn

Damn {B}{B}

Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W}
"I kill only those who deserve killing."
—The Punisher, Frank Castle
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.