Shadowmoor

Gnarled Effigy

Gnarled Effigy {4}

Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
"Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items."
—Mowagh the Gwyllion
Grim Poppet

Grim Poppet {7}

Artifact Creature - Scarecrow
This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts—especially sloshing vessels of acid.
4/4
Heap Doll

Heap Doll {1}

Artifact Creature - Scarecrow
Sacrifice this creature: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll know it's truly done its job."
—Braenna, cobblesmith
1/1
Illuminated Folio

Illuminated Folio {5}

Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.
Lockjaw Snapper

Lockjaw Snapper {4}

Artifact Creature - Scarecrow
Wither
When this creature dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2/2
Lurebound Scarecrow

Lurebound Scarecrow {3}

Artifact Creature - Scarecrow
As this creature enters, choose a color.
When you control no permanents of the chosen color, sacrifice this creature.
It's a fool's race to run if all is lost if it be won.
4/4
Painter's Servant

Painter's Servant {2}

Artifact Creature - Scarecrow
As this creature enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
1/3
Pili-Pala

Pili-Pala {2}

Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
1/1
Rattleblaze Scarecrow

Rattleblaze Scarecrow {6}

Artifact Creature - Scarecrow
This creature has persist as long as you control a black creature.
This creature has haste as long as you control a red creature.
5/3
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
6/6
Revelsong Horn

Revelsong Horn {2}

Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
A deflated sigh breathed into the horn emerges as an inspiring melody.
Scrapbasket

Scrapbasket {4}

Artifact Creature - Scarecrow
{1}: This creature becomes all colors until end of turn.
Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.
3/2
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
2/2
Tatterkite

Tatterkite {3}

Artifact Creature - Scarecrow
Flying
This creature can't have counters put on it.
"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."
—Braenna, cobblesmith
2/1
Thornwatch Scarecrow

Thornwatch Scarecrow {6}

Artifact Creature - Scarecrow
This creature has wither as long as you control a green creature.
This creature has vigilance as long as you control a white creature.
4/4
Trip Noose

Trip Noose {2}

Artifact
{2}, {T}: Tap target creature.
A taut slipknot trigger is the only thing standing between you and standing.
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Watchwing Scarecrow

Watchwing Scarecrow {4}

Artifact Creature - Scarecrow
This creature has vigilance as long as you control a white creature.
This creature has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.
2/4
Wicker Warcrawler

Wicker Warcrawler {5}

Artifact Creature - Scarecrow
Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.
6/6
Wingrattle Scarecrow

Wingrattle Scarecrow {3}

Artifact Creature - Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature.
2/2
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."
—Illulia of Nighthearth
Leechridden Swamp

Leechridden Swamp

Land - Swamp
({T}: Add {B}.)
This land enters tapped.
{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Madblind Mountain

Madblind Mountain

Land - Mountain
({T}: Add {R}.)
This land enters tapped.
{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Mistveil Plains

Mistveil Plains

Land - Plains
({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.