Jurassic World Collection

Jurassic World Collection contains 52 cards.
Released: 2023-11-17
Base set size: 0 cards.
Don't Move

Don't Move {3}{W}{W}

Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
"Keep absolutely still. Its vision is based on movement."
—Alan Grant
Cresting Mosasaurus

Cresting Mosasaurus {6}{U}{U}

Creature - Dinosaur
Emerge {6}{U}
When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
It preyed on anything it could sink its teeth into.
4/8
Spitting Dilophosaurus

Spitting Dilophosaurus {2}{B}

Creature - Dinosaur
Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.
"Nice boy . . . nice boy. Nice dinosaur!"
3/2
Hunting Velociraptor

Hunting Velociraptor {2}{R}

Creature - Dinosaur
First strike
Dinosaur spells you cast have prowl {2}{R}.
"Clever girl."
—Robert Muldoon
3/2
Life Finds a Way

Life Finds a Way {2}{G}

Enchantment
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate.
"Life breaks free. It expands to new territories and crashes through barriers. Painfully, maybe even dangerously. But, uh, well there it is."
—Ian Malcolm
Savage Order

Savage Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
"Well... it's a superpredator."
—Billy Brennan
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
Jurassic Park
Welcome to . . .

Jurassic Park

Legendary Land
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
{T}: Add {G} for each Dinosaur you control.
Card has other part: Welcome to . . .
Blue, Loyal Raptor

Blue, Loyal Raptor {2}{G}{U}

Legendary Creature - Dinosaur
Partner with Owen Grady, Raptor Trainer
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
5/4
Related card: Owen Grady, Raptor Trainer
Compy Swarm

Compy Swarm {1}{B}{G}

Creature - Dinosaur
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
"There's no reason for it to fear man."
—Robert Burke
2/2
Ellie and Alan, Paleontologists

Ellie and Alan, Paleontologists {2}{G}{W}{U}

Legendary Creature - Human Scientist
{T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery.
2/5
Grim Giganotosaurus

Grim Giganotosaurus {5}{B}{G}

Creature - Dinosaur
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control.
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
10/10
Henry Wu, InGen Geneticist

Henry Wu, InGen Geneticist {B}{G}{U}

Legendary Creature - Human Scientist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit.
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
1/4
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician {1}{U}{R}

Legendary Creature - Human Scientist
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
"You've heard of chaos theory?"
2/2
Indominus Rex, Alpha

Indominus Rex, Alpha {1}{U/B}{U/B}{G}{G}

Legendary Creature - Dinosaur Mutant
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
6/6
Indoraptor, the Perfect Hybrid

Indoraptor, the Perfect Hybrid {1}{B/G}{R}

Legendary Creature - Dinosaur Mutant
Bloodthirst X
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
3/1
Owen Grady, Raptor Trainer

Owen Grady, Raptor Trainer {1}{R}{G}

Legendary Creature - Human Soldier Scientist
Partner with Blue, Loyal Raptor
{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
"I don't control the raptors. It's a relationship. It's based on mutual respect."
3/2
Related card: Blue, Loyal Raptor
Permission Denied

Permission Denied {W}{U}

Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
"Ah, ah, ah! You didn't say the magic word."
Ravenous Tyrannosaurus

Ravenous Tyrannosaurus {4}{R}{G}

Creature - Dinosaur
Devour 3
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
6/6
Swooping Pteranodon

Swooping Pteranodon {3}{R}{W}

Creature - Dinosaur
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
Dino DNA

Dino DNA {1}

Artifact
Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
"Dinosaurs left their blueprints behind for us."
—Mr. DNA
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)