Teenage Mutant Ninja Turtles Source Material

Teenage Mutant Ninja Turtles Source Material contains 20 cards.
Released: 2026-03-06
Base set size: 20 cards.
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Teleportation Circle

Teleportation Circle {3}{W}

Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Related card: Faithful Disciple
Trouble in Pairs

Trouble in Pairs {2}{W}{W}

Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Related card: Tome of Gadwick
Cytoplast Manipulator

Cytoplast Manipulator {2}{U}{U}

Creature - Human Wizard Mutant
Graft 2
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm {3}{B}
(Splinter of the Shadows)

Legendary Creature - Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.
3/4
Plague of Vermin

Plague of Vermin {6}{B}

Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
All Will Be One

All Will Be One {3}{R}{R}

Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Silverclad Ferocidons

Silverclad Ferocidons {5}{R}{R}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
8/5
Underworld Breach

Underworld Breach {1}{R}

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice this enchantment.
Doubling Season

Doubling Season {4}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Rhythm of the Wild

Rhythm of the Wild {1}{R}{G}

Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Waves of Aggression

Waves of Aggression {3}{R/W}{R/W}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
0/0
Conqueror's Flail

Conqueror's Flail {2}
(Ronin's Arsenal)

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Related card: Adaptive Armorer
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Shadowspear

Shadowspear {1}
(Donnie's Bō)

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Sword of Sinew and Steel

Sword of Sinew and Steel {3}
(Leo's Katana)

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Umezawa's Jitte

Umezawa's Jitte {2}
(Raph's Jitte)

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Undercity Sewers

Undercity Sewers

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1.