For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [–2]: Destroy target artifact or enchantment. [–6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
"My skills are wasted here." —Juruk, Kalonian tracker
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
[+1]: Target player draws two cards, then discards two cards. [–2]: Gain control of target artifact. [–6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."