Wilds of Eldraine Promos

Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Scalding Viper

Scalding Viper {1}{R}

Creature - Elemental Snake
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
2/1
Card has other part: Steam Clean
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Twining Twins

Twining Twins {2}{U}{U}

Creature - Faerie Wizard
Flying, vigilance, ward {1}
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
4/4
Card has other part: Swift Spiral
Swift Spiral

Swift Spiral {1}{W}

Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Card has other part: Twining Twins
Twining Twins

Twining Twins {2}{U}{U}

Creature - Faerie Wizard
Flying, vigilance, ward {1}
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
4/4
Card has other part: Swift Spiral
Swift Spiral

Swift Spiral {1}{W}

Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Card has other part: Twining Twins
Agatha's Soul Cauldron

Agatha's Soul Cauldron {2}

Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Agatha's Soul Cauldron

Agatha's Soul Cauldron {2}

Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Hylda's Crown of Winter

Hylda's Crown of Winter {3}

Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.
Hylda's Crown of Winter

Hylda's Crown of Winter {3}

Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
With each day she wore the crown, her icy kingdom spread, and her heart grew ever colder.
The Irencrag

The Irencrag {2}

Legendary Artifact
{T}: Add {C}.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
The Irencrag

The Irencrag {2}

Legendary Artifact
{T}: Add {C}.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender {2}

Legendary Artifact Creature - Food Knight
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender {2}

Legendary Artifact Creature - Food Knight
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1
Restless Bivouac

Restless Bivouac

Land
This land enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Restless Bivouac

Restless Bivouac

Land
This land enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Restless Cottage

Restless Cottage

Land
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Restless Cottage

Restless Cottage

Land
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Restless Fortress

Restless Fortress

Land
This land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Restless Fortress

Restless Fortress

Land
This land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Restless Spire

Restless Spire

Land
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Restless Spire

Restless Spire

Land
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Restless Vinestalk

Restless Vinestalk

Land
This land enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Restless Vinestalk

Restless Vinestalk

Land
This land enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.