Wizards Play Network 2025

Wizards Play Network 2025 contains 17 cards.
Released: 2025-01-01
Individual cards released between 2025-01-01 and 2025-12-12.
Base set size: 1 cards.
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact.
{T}, Remove a gold counter from this artifact: Draw a card.
{T}: Add one mana of any color.
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
"The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it."
Related card: Key to the Archive
Dragonspeaker Shaman

Dragonspeaker Shaman {1}{R}{R}

Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2/2
Culling Ritual

Culling Ritual {2}{B}{G}

Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
"Now is the time... for the death of you all!"
Zidane, Tantalus Thief

Zidane, Tantalus Thief {3}{R}{W}

Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.
Whenever an opponent gains control of a permanent from you, you create a Treasure token.
3/3
Palladium Myr

Palladium Myr {3}

Artifact Creature - Myr
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
2/2
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Monstrous Rage

Monstrous Rage {R}

Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it.
"My, what big paws y—"
—Thomas the woodsman, last words
Spider-Ham, Peter Porker

Spider-Ham, Peter Porker {1}{G}

Legendary Creature - Spider Boar Hero
When Spider-Ham enters, create a Food token.
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
2/2
Mary Jane Watson

Mary Jane Watson {1}{G/W}

Legendary Creature - Human Performer
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
2/2
Ultimate Green Goblin

Ultimate Green Goblin {1}{B/R}{B/R}

Legendary Creature - Goblin Villain
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R}
5/4
Carnage, Crimson Chaos

Carnage, Crimson Chaos {2}{B}{R}

Legendary Creature - Symbiote Villain
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
4/3
Gran-Gran

Gran-Gran {U}

Legendary Creature - Human Peasant Ally
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
1/2
Unlucky Cabbage Merchant

Unlucky Cabbage Merchant {1}{G}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
"My cabbages!"
2/2
Yuna, Grand Summoner

Yuna, Grand Summoner {1}{G}{W}{U}

Legendary Creature - Human Cleric
Grand Summon{T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Related card: Tower Winder