Avatar: The Last Airbender Promos

Elemental Teachings

Elemental Teachings {4}{G}

Instant - Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
"Understanding others, the other elements, and the other nations will help you become whole."
—Iroh
Great Divide Guide

Great Divide Guide {1}{G}

Creature - Human Scout Ally
Each land and Ally you control has "{T}: Add one mana of any color."
"Who's ready to cross this here canyon?"
2/3
The Legend of Kyoshi
Avatar Kyoshi

The Legend of Kyoshi {4}{G}{G}

Enchantment - Saga
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Kyoshi
Avatar Kyoshi
The Legend of Kyoshi

Avatar Kyoshi

Legendary Creature - Avatar
Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
"Only justice will bring peace."
5/4
Card has other part: The Legend of Kyoshi
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Avatar Aang
Aang, Master of Elements

Avatar Aang {R}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
4/4
Card has other part: Aang, Master of Elements
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Azula, Cunning Usurper

Azula, Cunning Usurper {2}{U}{B}{B}

Legendary Creature - Human Noble Rogue
Firebending 2
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
4/4
Beifong's Bounty Hunters

Beifong's Bounty Hunters {2}{B}{G}

Creature - Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power.
"Let's take them now."
4/4
Bumi, Unleashed

Bumi, Unleashed {3}{R}{G}

Legendary Creature - Human Noble Ally
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
5/4
Earth King's Lieutenant

Earth King's Lieutenant {G}{W}

Creature - Human Soldier Ally
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
"You know well the cost of war."
1/1
Fire Lord Azula

Fire Lord Azula {1}{U}{B}{R}

Legendary Creature - Human Noble
Firebending 2
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy.
"I'm sorry it has to end this way, brother."
4/4
Fire Lord Zuko

Fire Lord Zuko {R}{W}{B}

Legendary Creature - Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
"Today, this war is finally over!"
2/4
Iroh, Grand Lotus

Iroh, Grand Lotus {3}{G}{U}{R}

Legendary Creature - Human Noble Ally
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
During your turn, each Lesson card in your graveyard has flashback {1}.
5/5
Iroh, Tea Master

Iroh, Tea Master {1}{R}{W}

Legendary Creature - Human Citizen Ally
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
2/2
Katara, the Fearless

Katara, the Fearless {G}{W}{U}

Legendary Creature - Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
"I will never, ever turn my back on people who need me!"
3/3
Katara, Water Tribe's Hope

Katara, Water Tribe's Hope {2}{W}{U}{U}

Legendary Creature - Human Warrior Ally
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
3/3
The Lion-Turtle

The Lion-Turtle {1}{G}{U}

Legendary Creature - Elder Cat Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
3/6
Ozai, the Phoenix King

Ozai, the Phoenix King {2}{B}{B}{R}{R}

Legendary Creature - Human Noble
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
"Out of the ashes, a new world will be born."
7/7
Sandbender Scavengers

Sandbender Scavengers {W}{B}

Creature - Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
1/1
Sokka, Bold Boomeranger

Sokka, Bold Boomeranger {U}{R}

Legendary Creature - Human Warrior Ally
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
"I'm just a guy with a boomerang!"
1/1
Sokka, Tenacious Tactician

Sokka, Tenacious Tactician {1}{U}{R}{W}

Legendary Creature - Human Warrior Ally
Menace, prowess
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
3/3