Secrets of Strixhaven Promos

Comforting Counsel

Comforting Counsel {1}{G}

Enchantment
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
In the grief that followed the Invasion, Willowdusk's office turned into an unofficial hideaway for overwhelmed students.
Emeritus of Abundance

Emeritus of Abundance {2}{G}

Creature - Elf Druid
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
3/4
Card has other part: Regrowth (Prepared)
Regrowth (Prepared)

Regrowth (Prepared) {1}{G}

Sorcery
Return target card from your graveyard to your hand.
Card has other part: Emeritus of Abundance
Germination Practicum

Germination Practicum {3}{G}{G}

Sorcery - Lesson
Put two +1/+1 counters on each creature you control.
Paradigm
Related card: Paradigm Shifter
Planar Engineering

Planar Engineering {3}{G}

Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
"All growth comes at a cost. It's up to each of us to determine if the result is worth the sacrifice."
—Oracle Jadzi, to Tam
Slumbering Trudge

Slumbering Trudge {X}{G}

Creature - Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped.
"Yes, she is blocking the path. Are you volunteering to move her?"
—Tam, to Kirol
6/6
Vastlands Scavenger

Vastlands Scavenger {1}{G}{G}

Creature - Bear Druid
Deathtouch
This creature enters prepared.
4/4
Card has other part: Bind to Life
Bind to Life

Bind to Life {4}{G}

Instant
Mill seven cards. Then put a creature card from among them onto the battlefield.
Card has other part: Vastlands Scavenger
Wildgrowth Archaic

Wildgrowth Archaic {2/G}{2/G}

Creature - Avatar
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
0/0
Applied Geometry

Applied Geometry {2}{G}{U}

Sorcery
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
"I know the prompt was to replicate a scurrid, but I took some creative liberties with my version."
Ark of Hunger

Ark of Hunger {2}{R}{W}

Artifact
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
{T}: Mill a card. You may play that card this turn.
Few relics survived the turmoil of the Blood Age; those that did are powerful, dangerous, or both.
Aziza, Mage Tower Captain

Aziza, Mage Tower Captain {R}{W}

Legendary Creature - Djinn Sorcerer
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
"Good play, team! Now let's run it again until it's perfect!"
2/2
Berta, Wise Extrapolator

Berta, Wise Extrapolator {2}{G}{U}

Legendary Creature - Frog Druid
Increment
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
{X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
1/4
Blech, Loafing Pest

Blech, Loafing Pest {1}{B}{G}

Legendary Creature - Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Despite Blex's passing, Witherbloom students still continued the tradition of a yearly search in his honor. His son, however, took little effort to find.
3/4
Cauldron of Essence

Cauldron of Essence {1}{B}{G}

Artifact
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
In the gloomy depths of Widdershins Hall sits an iron belly—always hungry, but generous to those who feed it.
Colorstorm Stallion

Colorstorm Stallion {1}{U}{R}

Creature - Elemental Horse
Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Prismari students are never afraid to let their imaginations run wild.
3/3
Conciliator's Duelist

Conciliator's Duelist {W}{W}{B}{B}

Creature - Kor Warlock
When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"By all means, let's debate."
4/3
Dina's Guidance

Dina's Guidance {1}{B}{G}

Instant
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
"This last step is very important. You'll need to know if the friend you're searching for is alive or dead."
Fix What's Broken

Fix What's Broken {2}{W}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Two tired souls finally found something to unite them.
Geometer's Arthropod

Geometer's Arthropod {G}{U}

Creature - Fractal Crab
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
"Creatures that have survived blood-soaked millennia should not be underestimated."
—Nev, dean of substance
1/4
Hardened Academic

Hardened Academic {R}{W}

Creature - Bird Cleric
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
"Do you think I've spent a lifetime studying war and learned nothing?"
2/1
Lorehold, the Historian

Lorehold, the Historian {3}{R}{W}

Legendary Creature - Elder Dragon
Flying, haste
Each instant and sorcery card in your hand has miracle {2}.
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
5/5
Mind into Matter

Mind into Matter {X}{G}{U}

Sorcery
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
"What the mind conceives," began Dean Adrix. "Magic can achieve," assured Dean Nev.
Moment of Reckoning

Moment of Reckoning {3}{W}{W}{B}{B}

Sorcery
Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Nita, Forum Conciliator

Nita, Forum Conciliator {1}{W}{B}

Legendary Creature - Human Advisor
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
2/3