Magic Online Promos

The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Witch's Clinic

Witch's Clinic

Land
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Ranger-Captain of Eos

Ranger-Captain of Eos {1}{W}{W}

Creature - Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3/3
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
"This area is off-limits to you."
2/2
Giver of Runes

Giver of Runes {W}

Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
1/2
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain {2}{W}

Legendary Creature - Human Soldier
Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2/2
Sanctifier en-Vec

Sanctifier en-Vec {W}{W}

Creature - Human Cleric
Protection from black and from red
When this creature enters, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2/2
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
5/5
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Out of Time

Out of Time {1}{W}{W}

Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
King of the Pride

King of the Pride {2}{W}

Creature - Cat
Other Cats you control get +2/+1.
"Glorious, to walk again across the savannah with my beloved."
—"Love Song of Night and Day"
2/1
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Urza, Lord High Artificer

Urza, Lord High Artificer {2}{U}{U}

Legendary Creature - Human Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1/4
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Rishadan Dockhand

Rishadan Dockhand {U}

Creature - Merfolk
Islandwalk
{1}, {T}: Tap target land.
1/2
Force of Negation

Force of Negation {1}{U}{U}

Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Try, if you must."
Inevitable Betrayal

Inevitable Betrayal

Sorcery
(Color indicator: Inevitable Betrayal is blue)
Suspend 3—{1}{U}{U}
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Braingeyser

Braingeyser {X}{U}{U}

Sorcery
Target player draws X cards.
Related card: Garth One-Eye
Suspend

Suspend {U}

Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend.
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When this creature enters, scry 2.
"The patterns of crossing ripples reveal the future to those who know how to read them."
1/1