Magic Online Promos

Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
Inspiration comes in all shapes and sizes.
2/2
Related card: Goblin Influx Array
Flameblade Angel

Flameblade Angel {4}{R}{R}

Creature - Angel
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
"You must pay for your sin in blood."
4/4
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on this creature.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When this creature enters, target creature gains flying until end of turn.
{4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
5/5
Soul Swallower

Soul Swallower {2}{G}{G}

Creature - Wurm
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Being engulfed is just the beginning of the nightmare.
3/3
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Blighted Fen

Blighted Fen

Land
{T}: Add {C}.
{4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina
Drogskol Cavalry

Drogskol Cavalry {5}{W}{W}

Creature - Spirit Knight
Flying
Whenever another Spirit you control enters, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
4/4
Incorrigible Youths

Incorrigible Youths {3}{R}{R}

Creature - Vampire
Haste
Madness {2}{R}
4/3
Elusive Tormentor
Insidious Mist

Elusive Tormentor {2}{B}{B}

Creature - Vampire Wizard
{1}, Discard a card: Transform this creature.
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
4/4
Card has other part: Insidious Mist
Insidious Mist
Elusive Tormentor

Insidious Mist

Creature - Elemental
(Color indicator: Insidious Mist is blue)
Hexproof, indestructible
This creature can't block and can't be blocked.
Whenever this creature attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
0/1
Card has other part: Elusive Tormentor
Angel of Deliverance

Angel of Deliverance {6}{W}{W}

Creature - Angel
Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Momentary Blink

Momentary Blink {1}{W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}
Mindwrack Demon

Mindwrack Demon {2}{B}{B}

Creature - Demon
Flying, trample
When this creature enters, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4/5
Dread Return

Dread Return {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
The will to return can overpower the will to survive.
Geist of Saint Traft

Geist of Saint Traft {1}{W}{U}

Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2
Ravenous Bloodseeker

Ravenous Bloodseeker {1}{R}

Creature - Vampire Berserker
Discard a card: This creature gets +2/-2 until end of turn.
"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost."
—Cosper Lowe of the Silbern Guard
1/3
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Doomsday

Doomsday {B}{B}{B}

Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1/1
Undiscovered Paradise

Undiscovered Paradise

Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
Sanctifier of Souls

Sanctifier of Souls {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
2/3