Magic Online Promos

Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Indulgent Tormentor

Indulgent Tormentor {3}{B}{B}

Creature - Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
5/3
Chief Engineer

Chief Engineer {1}{U}

Creature - Vedalken Artificer
Artifact spells you cast have convoke.
1/3
Mercurial Pretender

Mercurial Pretender {4}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
The king went off to find himself. Imagine his terror when he succeeded.
0/0
In Garruk's Wake

In Garruk's Wake {7}{B}{B}

Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
Phytotitan

Phytotitan {4}{G}{G}

Creature - Plant Elemental
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Its root system spans the entire floor of the jungle, making eradication impossible.
7/2
Goblin Rabblemaster

Goblin Rabblemaster {2}{R}

Creature - Goblin Warrior
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2
Siege Dragon

Siege Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, destroy all Walls your opponents control.
Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
5/5
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
2/1
Bile Blight

Bile Blight {B}{B}

Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Not an arrow loosed, javelin thrown, nor sword raised. None were needed.
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Faithful Disciple
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
3/5
Prophet of Kruphix

Prophet of Kruphix {3}{G}{U}

Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
2/3
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Font of Fertility

Font of Fertility {G}

Enchantment
{1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Drink deep, and know the path to the heart of the wilds.
Hydra Broodmaster

Hydra Broodmaster {4}{G}{G}

Creature - Hydra
{X}{X}{G}: Monstrosity X.
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
7/7
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Ivorytusk Fortress

Ivorytusk Fortress {2}{W}{B}{G}

Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.
5/7
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.
2/2
Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
6/4
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
4/4