Magic Online Promos

Nearheath Stalker

Nearheath Stalker {4}{R}

Creature - Vampire Rogue
Undying
"Do not speak of this to the elders. They look unfavorably upon my indulgences."
4/1
Gather the Townsfolk

Gather the Townsfolk {1}{W}

Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
2/1
Zombie Apocalypse

Zombie Apocalypse {3}{B}{B}{B}

Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Gravecrawler

Gravecrawler {B}

Creature - Zombie
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Phyrexian Dreadnought

Phyrexian Dreadnought {1}

Artifact Creature - Phyrexian Dreadnought
Trample
When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
12/12
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
. . . but the price of Mangara's freedom was Asmira's life.
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
Related card: Skywriter Djinn
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Survival of the Fittest

Survival of the Fittest {1}{G}

Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Retaliator Griffin

Retaliator Griffin {1}{R}{G}{W}

Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.
2/2
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When this creature enters, return a permanent you control to its owner's hand.
2/3
Shepherd of the Lost

Shepherd of the Lost {4}{W}

Creature - Angel
Flying, first strike, vigilance
3/3
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
2/2
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Mycoid Shepherd

Mycoid Shepherd {1}{G}{G}{W}

Creature - Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
5/4
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/1
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
2/2
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Leylines branch out from its foundation like roots from a tree. These draw mana from every region and welcome all living things into its verdant chambers.
Thawing Glaciers

Thawing Glaciers

Land
This land enters tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
Infest

Infest {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Volcanic Fallout

Volcanic Fallout {1}{R}{R}

Instant
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Related card: Kayla's Kindling
Celestial Colonnade

Celestial Colonnade

Land
This land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.