March of the Machine Promos

Into the Fire

Into the Fire {2}{R}

Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
Invasion of Kaldheim
Pyre of the World Tree

Invasion of Kaldheim {3}{R}

Battle - Siege
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Defense: 4
Card has other part: Pyre of the World Tree
Pyre of the World Tree
Invasion of Kaldheim

Pyre of the World Tree

Enchantment
(Color indicator: Pyre of the World Tree is red)
Discard a land card: This enchantment deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
The warriors of Kaldheim burned the soul of their world to keep it out of Phyrexia's hands.
Card has other part: Invasion of Kaldheim
Invasion of Karsus
Refraction Elemental

Invasion of Karsus {2}{R}{R}

Battle - Siege
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
Defense: 4
Card has other part: Refraction Elemental
Refraction Elemental
Invasion of Karsus

Refraction Elemental

Creature - Elemental
(Color indicator: Refraction Elemental is red)
Ward—Pay 2 life.
Whenever you cast a spell, this creature deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4
Card has other part: Invasion of Karsus
Invasion of Tarkir
Defiant Thundermaw

Invasion of Tarkir {1}{R}

Battle - Siege
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way.
Defense: 5
Card has other part: Defiant Thundermaw
Defiant Thundermaw
Invasion of Tarkir

Defiant Thundermaw

Creature - Dragon
(Color indicator: Defiant Thundermaw is red)
Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.
"The Phyrexians are fools if they believe they can weather such a storm."
—Sarkhan Vol
4/4
Card has other part: Invasion of Tarkir
Nahiri's Warcrafting

Nahiri's Warcrafting {1}{R}{R}

Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
"Zendikar must be broken before it can be saved."
Nahiri's Warcrafting

Nahiri's Warcrafting {1}{R}{R}

Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
"Zendikar must be broken before it can be saved."
Rampaging Raptor

Rampaging Raptor {2}{R}{R}

Creature - Dinosaur
Trample, haste
{2}{R}: This creature gets +2/+0 until end of turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
4/4
Rampaging Raptor

Rampaging Raptor {2}{R}{R}

Creature - Dinosaur
Trample, haste
{2}{R}: This creature gets +2/+0 until end of turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
4/4
Urabrask
The Great Work

Urabrask {2}{R}{R}

Legendary Creature - Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.
{R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
Card has other part: The Great Work
The Great Work
Urabrask

The Great Work

Enchantment - Saga
(Color indicator: The Great Work is red)
I — This Saga deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield.
Card has other part: Urabrask
Voldaren Thrillseeker

Voldaren Thrillseeker {2}{R}

Creature - Vampire Warrior
Backup 2
{1}, Sacrifice this creature: It deals damage equal to its power to any target.
"The end is always nigh. Let's have some fun!"
1/1
Voldaren Thrillseeker

Voldaren Thrillseeker {2}{R}

Creature - Vampire Warrior
Backup 2
{1}, Sacrifice this creature: It deals damage equal to its power to any target.
"The end is always nigh. Let's have some fun!"
1/1
Ancient Imperiosaur

Ancient Imperiosaur {5}{G}{G}

Creature - Dinosaur
Convoke
Trample, ward {2}
This creature enters with two +1/+1 counters on it for each creature that convoked it.
6/6
Related cards: Emmara, Voice of the Conclave Scalespeaker Shepherd
Ancient Imperiosaur

Ancient Imperiosaur {5}{G}{G}

Creature - Dinosaur
Convoke
Trample, ward {2}
This creature enters with two +1/+1 counters on it for each creature that convoked it.
6/6
Related cards: Emmara, Voice of the Conclave Scalespeaker Shepherd
Deeproot Wayfinder

Deeproot Wayfinder {1}{G}

Creature - Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Her warning raced through the roots and rivers of Ixalan: prepare for war.
2/3
Deeproot Wayfinder

Deeproot Wayfinder {1}{G}

Creature - Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Her warning raced through the roots and rivers of Ixalan: prepare for war.
2/3
Doomskar Warrior

Doomskar Warrior {2}{G}{G}

Creature - Human Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Doomskar Warrior

Doomskar Warrior {2}{G}{G}

Creature - Human Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Glistening Dawn

Glistening Dawn {2}{G}{G}

Sorcery
Incubate X twice, where X is the number of lands you control.
Unleashed on new worlds, the Phyrexians were driven by a simple imperative: spread and conquer.
Glistening Dawn

Glistening Dawn {2}{G}{G}

Sorcery
Incubate X twice, where X is the number of lands you control.
Unleashed on new worlds, the Phyrexians were driven by a simple imperative: spread and conquer.
Invasion of Ikoria
Zilortha, Apex of Ikoria

Invasion of Ikoria {X}{G}{G}

Battle - Siege
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Defense: 6
Card has other part: Zilortha, Apex of Ikoria
Zilortha, Apex of Ikoria
Invasion of Ikoria

Zilortha, Apex of Ikoria

Legendary Creature - Dinosaur
(Color indicator: Zilortha, Apex of Ikoria is green)
Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Phyrexia's largest goliaths stormed Ikoria, ready to challenge the world's great monsters. Zilortha was unimpressed.
8/8
Card has other part: Invasion of Ikoria