The List

Territorial Hammerskull

Territorial Hammerskull {2}{W}

Creature - Dinosaur
Whenever this creature attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
2/3
Arcane Adaptation

Arcane Adaptation {2}{U}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
Dive Down

Dive Down {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
"Seeing the river is not the same as seeing the fish."
Herald of Secret Streams

Herald of Secret Streams {3}{U}

Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."
2/3
Pirate's Prize

Pirate's Prize {3}{U}

Sorcery
Draw two cards. Create a Treasure token.
Nothing warms the heart like plunder.
Prosperous Pirates

Prosperous Pirates {4}{U}

Creature - Human Pirate
When this creature enters, create two Treasure tokens.
The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
3/4
Search for Azcanta
Azcanta, the Sunken Ruin

Search for Azcanta {1}{U}

Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
The Sunken Ruin houses all the learning of a long-forgotten age.
Card has other part: Azcanta, the Sunken Ruin
Azcanta, the Sunken Ruin
Search for Azcanta

Azcanta, the Sunken Ruin

Legendary Land
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Card has other part: Search for Azcanta
Shipwreck Looter

Shipwreck Looter {1}{U}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
One pirate's wreck is another's reward.
2/1
Siren Stormtamer

Siren Stormtamer {U}

Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
He's the calm that hides the coming storm.
1/1
Spell Swindle

Spell Swindle {3}{U}{U}

Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value.
Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.
"I am the storm."
2/3
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Bishop of the Bloodstained

Bishop of the Bloodstained {3}{B}{B}

Creature - Vampire Cleric
When this creature enters, target opponent loses 1 life for each Vampire you control.
"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."
3/3
Costly Plunder

Costly Plunder {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
Deadeye Tormentor

Deadeye Tormentor {2}{B}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.
2/2
Ravenous Trap

Ravenous Trap {2}{B}{B}

Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile target player's graveyard.
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Sorin Markov

Sorin Markov {3}{B}{B}{B}

Legendary Planeswalker - Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[–3]: Target opponent's life total becomes 10.
[–7]: You control target player during that player's next turn.
Loyalty:
4
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Goblin Bushwhacker

Goblin Bushwhacker {R}

Creature - Goblin Warrior
Kicker {R}
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Journey to Nowhere

Journey to Nowhere {1}{W}

Enchantment
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plated Geopede

Plated Geopede {1}{R}

Creature - Insect
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
1/1