The List

Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Beetleback Chief

Beetleback Chief {2}{R}{R}

Creature - Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
Related card: Goblin Influx Array
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
"Fire! Fire! Fire! What joy! What fire! Burn it all!"
2/2
Related card: Kayla's Kindling
Loyal Apprentice

Loyal Apprentice {1}{R}

Creature - Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Those with knowledge are wise to listen to those with imagination.
2/1
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Goldlust Triad

Goldlust Triad {4}{R}

Creature - Dragon
Flying
Myriad
Whenever this creature deals combat damage to a player, create a Treasure token.
4/3
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
The hydrorats were soon eradicated from the monastery.
2/1
Related card: Kayla's Kindling
Sunset Strikemaster

Sunset Strikemaster {1}{R}

Creature - Human Monk
{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
"Help the villagers to safety! I will hold the gate!"
3/1
Wild Ride

Wild Ride {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize {4}{R}
Dragon Sniper

Dragon Sniper {G}

Creature - Human Archer
Reach, vigilance, deathtouch
During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
1/1
Disruptive Stormbrood

Disruptive Stormbrood {4}{G}

Creature - Dragon
Flying
When this creature enters, destroy up to one target artifact or enchantment.
3/3
Card has other part: Petty Revenge
Related card: Dragonweave Tapestry
Petty Revenge

Petty Revenge {1}{B}

Sorcery - Omen
Destroy target creature with power 3 or less.
Card has other part: Disruptive Stormbrood
Related card: Dragonweave Tapestry
Rally the Monastery

Rally the Monastery {3}{W}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Twinmaw Stormbrood

Twinmaw Stormbrood {5}{W}

Creature - Dragon
Flying
When this creature enters, you gain 5 life.
5/4
Card has other part: Charring Bite
Related card: Dragonweave Tapestry
Charring Bite

Charring Bite {1}{R}

Sorcery - Omen
Charring Bite deals 5 damage to target creature without flying.
Card has other part: Twinmaw Stormbrood
Related card: Dragonweave Tapestry
Roiling Dragonstorm

Roiling Dragonstorm {1}{U}

Enchantment
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force."
—Narset
Dalkovan Packbeasts

Dalkovan Packbeasts {2}{W}

Creature - Ox
Vigilance
Mobilize 3
A burden shared is a burden lightened.
—Mardu proverb
0/4
Alseid of Life's Bounty

Alseid of Life's Bounty {W}

Enchantment Creature - Nymph
Lifelink
{1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
1/1
Lampad of Death's Vigil

Lampad of Death's Vigil {1}{B}

Enchantment Creature - Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
"Grief-struck, she weeps for each mortal's final death."
—Psemilla, Meletian poet
1/3
Mogis's Favor

Mogis's Favor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Escape — {2}{B}, Exile two other cards from your graveyard.
Rage-crowned Mogis swiftly rewards the virtue of brutality.
Pharika's Libation

Pharika's Libation {2}{B}

Instant
Choose one —
• Target opponent sacrifices a creature of their choice.
• Target opponent sacrifices an enchantment of their choice.
"If you will not pour your drink out for me, I shall pour mine out for you."
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Furious Rise

Furious Rise {2}{R}

Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3