The List

Malignus

Malignus {3}{R}{R}

Creature - Elemental Spirit
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by this creature can't be prevented.
It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
*/*
Reforge the Soul

Reforge the Soul {3}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Miracle {1}{R}
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Druid's Familiar

Druid's Familiar {3}{G}

Creature - Bear
Soulbond
As long as this creature is paired with another creature, each of those creatures gets +2/+2.
2/2
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as this creature is paired with another creature, both creatures have deathtouch.
1/1
Sheltering Word

Sheltering Word {1}{G}

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as this creature is paired with another creature, each of those creatures gets +4/+4.
4/4
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight {4}{R}{W}{W}

Legendary Creature - Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5/5
Goldnight Commander

Goldnight Commander {3}{W}

Creature - Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
2/2
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Seraph Sanctuary

Seraph Sanctuary

Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Nearheath Pilgrim

Nearheath Pilgrim {1}{W}

Creature - Human Cleric
Soulbond
As long as this creature is paired with another creature, both creatures have lifelink.
2/1
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Misthollow Griffin

Misthollow Griffin {2}{U}{U}

Creature - Griffin
Flying
You may cast this card from exile.
For some creatures, existing is only a whim.
3/3
Banishing Stroke

Banishing Stroke {5}{W}

Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W}
Will Kenrith

Will Kenrith {4}{U}{U}

Legendary Planeswalker - Will
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
[–2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
[–8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Loyalty:
4
Related card: Rowan Kenrith
Royal Trooper

Royal Trooper {2}{W}

Creature - Human Soldier
Whenever this creature blocks, it gets +2/+2 until end of turn.
"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."
2/2
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Pir, Imaginative Rascal

Pir, Imaginative Rascal {2}{G}

Legendary Creature - Human
Partner with Toothy, Imaginary Friend
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
Related card: Toothy, Imaginary Friend
Tandem Tactics

Tandem Tactics {1}{W}

Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Benthic Giant

Benthic Giant {5}{U}

Creature - Giant
Hexproof
"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."
—Callaphe the mariner
4/5
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Coralhelm Guide

Coralhelm Guide {1}{U}

Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1