Fallout

Yes Man, Personal Securitron

Yes Man, Personal Securitron {2}{W}

Legendary Artifact Creature - Robot
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2
Curie, Emergent Intelligence

Curie, Emergent Intelligence {1}{U}

Legendary Artifact Creature - Robot
Whenever Curie deals combat damage to a player, draw cards equal to its base power.
{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1/3
James, Wandering Dad

James, Wandering Dad {2}{U}

Legendary Creature - Human Scientist
{T}: Add {C}{C}. Spend this mana only to activate abilities.
"So long as we've got each other, that's all that matters."
2/4
Card has other part: Follow Him
Follow Him

Follow Him {X}{U}{U}

Instant - Adventure
Investigate X times.
"So long as we've got each other, that's all that matters."
Card has other part: James, Wandering Dad
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet {2}{U}

Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me{2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
Mirelurk Queen

Mirelurk Queen {4}{U}

Creature - Crab Mutant
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4/4
Nick Valentine, Private Eye

Nick Valentine, Private Eye {2}{U}

Legendary Artifact Creature - Synth Detective
Nick Valentine can't be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate.
"Your case is my top concern."
2/2
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter {1}{U}

Legendary Creature - Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
"You can't stop the press."
1/2
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Feral Ghoul

Feral Ghoul {2}{B}

Creature - Zombie Mutant
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
2/2
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor {2}{B}

Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying
2/1
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When this creature enters, each player sacrifices a creature of their choice.
Honor means nothing. Survival means everything.
4/3
Assaultron Dominator

Assaultron Dominator {1}{R}

Artifact Creature - Robot
When this creature enters, you get {E}{E}.
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2/2
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep {3}{R}

Legendary Creature - Human Citizen
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
{1}, Remove a quest counter from a permanent you control: Create a Junk token.
4/3
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Junk Jet

Junk Jet {1}{R}

Artifact - Equipment
When this Equipment enters, create a Junk token.
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Megaton's Fate

Megaton's Fate {5}{R}

Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Do the right thing—or the wrong thing.
The Motherlode, Excavator

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature - Robot
When The Motherlode enters, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5
Plasma Caster

Plasma Caster {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E}.
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip {2}
Powder Ganger

Powder Ganger {2}{R}

Creature - Human Rogue
Squad {2}
When this creature enters, destroy up to one target artifact.
2/2
Rose, Cutthroat Raider

Rose, Cutthroat Raider {2}{R}{R}

Legendary Artifact Creature - Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.
Whenever you sacrifice a Junk, add {R}.
3/2
Synth Eradicator

Synth Eradicator {2}{R}

Artifact Creature - Synth Soldier
Haste
Whenever this creature attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.
{T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.
3/3
Thrill-Kill Disciple

Thrill-Kill Disciple {2}{R}

Creature - Human Mercenary
Squad—{1}, Discard a card.
When this creature dies, create a Junk token.
3/2
Veronica, Dissident Scribe

Veronica, Dissident Scribe {2}{R}

Legendary Creature - Human Artificer Rogue
Menace
Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.
3/3
Wild Wasteland

Wild Wasteland {2}{R}

Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.