Pioneer Masters

Boros Guildgate

Boros Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {W}.
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gateway Plaza

Gateway Plaza

Land - Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Golgari Guildgate

Golgari Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {G}.
Gruul Guildgate

Gruul Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {G}.
Haven of the Spirit Dragon

Haven of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Izzet Guildgate

Izzet Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {R}.
Lumbering Falls

Lumbering Falls

Land
This land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Needle Spires

Needle Spires

Land
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {B}.
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {R}.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
Shambling Vent

Shambling Vent

Land
This land enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Simic Guildgate

Simic Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {U}.
Spawning Bed

Spawning Bed

Land
{T}: Add {C}.
{6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Wandering Fumarole

Wandering Fumarole

Land
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Eidolon of Rhetoric

Eidolon of Rhetoric {2}{W}

Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
1/4
Evangel of Heliod

Evangel of Heliod {4}{W}{W}

Creature - Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
1/3
Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Lifelink
This creature can't be the target of black or red spells your opponents control.
2/2
Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
2/2