Final Fantasy Promos

Golbez, Crystal Collector

Golbez, Crystal Collector {U}{B}

Legendary Creature - Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
Hope Estheim

Hope Estheim {W}{U}

Legendary Creature - Human Wizard
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
"If we have the power to destroy Cocoon, then we have the power to save it."
2/2
Jenova, Ancient Calamity

Jenova, Ancient Calamity {2}{B}{G}

Legendary Creature - Alien
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
1/5
Joshua, Phoenix's Dominant
Phoenix, Warden of Fire

Joshua, Phoenix's Dominant {1}{R}{W}

Legendary Creature - Human Noble Wizard
When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"In ashen grip, let ember glow, to kindle flames anew."
3/4
Card has other part: Phoenix, Warden of Fire
Phoenix, Warden of Fire
Joshua, Phoenix's Dominant

Phoenix, Warden of Fire

Legendary Enchantment Creature - Saga Phoenix
(Color indicator: Phoenix, Warden of Fire is white and red)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.
Flying, lifelink
4/4
Card has other part: Joshua, Phoenix's Dominant
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
Card has other part: Kefka, Court Mage
Kuja, Genome Sorcerer
Trance Kuja, Fate Defied

Kuja, Genome Sorcerer {2}{B}{R}

Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
"Peace is but a shadow of death, desperate to forget its painful past..."
3/4
Card has other part: Trance Kuja, Fate Defied
Trance Kuja, Fate Defied
Kuja, Genome Sorcerer

Trance Kuja, Fate Defied

Legendary Creature - Avatar Wizard
(Color indicator: Trance Kuja, Fate Defied is black and red)
Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
"Yes, this is it! This is the power I've always wanted!"
4/6
Card has other part: Kuja, Genome Sorcerer
Lightning, Army of One

Lightning, Army of One {1}{R}{W}

Legendary Creature - Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
Noctis, Prince of Lucis

Noctis, Prince of Lucis {1}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3
Serah Farron
Crystallized Serah

Serah Farron {1}{G}{W}

Legendary Creature - Human Citizen
The first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
"Our own private heaven."
2/2
Card has other part: Crystallized Serah
Crystallized Serah
Serah Farron

Crystallized Serah

Legendary Artifact
(Color indicator: Crystallized Serah is white and green)
The first legendary creature spell you cast each turn costs {2} less to cast.
Legendary creatures you control get +2/+2.
L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.
Card has other part: Serah Farron
Sin, Spira's Punishment

Sin, Spira's Punishment {4}{B}{G}{U}

Legendary Creature - Leviathan Avatar
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
7/7
Squall, SeeD Mercenary

Squall, SeeD Mercenary {2}{W}{B}

Legendary Creature - Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4
Tellah, Great Sage

Tellah, Great Sage {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
3/3
Terra, Magical Adept
Esper Terra

Terra, Magical Adept {1}{R}{G}

Legendary Creature - Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance{4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Card has other part: Esper Terra
Esper Terra
Terra, Magical Adept

Esper Terra

Legendary Enchantment Creature - Saga Wizard
(Color indicator: Esper Terra is red and green)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.
Flying
6/6
Card has other part: Terra, Magical Adept
Vivi Ornitier

Vivi Ornitier {1}{U}{R}

Legendary Creature - Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
0/3
Related card: Vivi Ornitier (Alchemy)
The Wandering Minstrel

The Wandering Minstrel {G}{U}

Legendary Creature - Human Bard
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
1/3
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
3/5
Aettir and Priwen

Aettir and Priwen {6}

Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip {5}
"The pinnacle o' perfection, forged from blood, sweat, an' tears!"
—Gerolt Blackthorne
Buster Sword

Buster Sword {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {2}
Excalibur II

Excalibur II {1}

Legendary Artifact - Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}
The ultimate sword, used by a legendary king. It was forged in another world.
Genji Glove

Genji Glove {5}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip {3}
"I must say, I quite enjoy these tussles."