Battle for Zendikar Promos

Prism Array

Prism Array {4}{U}

Enchantment
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from this enchantment: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Ugin's Insight

Ugin's Insight {3}{U}{U}

Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
"You speak to me of the threat of Ulamog. But do not forget: they came as three."
—Ugin, to Jace Beleren
Smothering Abomination

Smothering Abomination {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
4/3
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Guul Draz Overseer

Guul Draz Overseer {4}{B}{B}

Creature - Vampire
Flying
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
3/4
Ob Nixilis Reignited

Ob Nixilis Reignited {3}{B}{B}

Legendary Planeswalker - Nixilis
[+1]: You draw a card and you lose 1 life.
[–3]: Destroy target creature.
[–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Loyalty:
5
Ob Nixilis Reignited

Ob Nixilis Reignited {3}{B}{B}

Legendary Planeswalker - Nixilis
[+1]: You draw a card and you lose 1 life.
[–3]: Destroy target creature.
[–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Loyalty:
5
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Barrage Tyrant

Barrage Tyrant {4}{R}

Creature - Eldrazi
Devoid
{2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
Barrage Tyrant

Barrage Tyrant {4}{R}

Creature - Eldrazi
Devoid
{2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
Serpentine Spike

Serpentine Spike {5}{R}{R}

Sorcery
Devoid
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Akoum Firebird

Akoum Firebird {2}{R}{R}

Creature - Phoenix
Flying, haste
This creature attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
3/3
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
4/4
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3