Outlaws of Thunder Junction

Geyser Drake

Geyser Drake {2}{U}

Creature - Drake
Flying
As long as it's not your turn, spells you cast cost {1} less to cast.
As mating season approaches, drakes dive through scalding geysers, revealing the brightly colored scales hidden beneath layers of dust.
2/3
Harrier Strix

Harrier Strix {U}

Creature - Bird
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.
1/1
Jailbreak Scheme

Jailbreak Scheme {U}

Sorcery
Spree
+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
Satoru insisted he was just about to free himself.
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
Loan Shark

Loan Shark {3}{U}

Creature - Shark Rogue
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot {3}{U}
3/4
Marauding Sphinx

Marauding Sphinx {3}{U}{U}

Creature - Sphinx Rogue
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.
She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
3/5
Metamorphic Blast

Metamorphic Blast {U}

Instant
Spree
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards.
Rundo's craving for revenge was replaced by a craving for vegetables.
Nimble Brigand

Nimble Brigand {2}{U}

Creature - Human Rogue
Nimble Brigand can't be blocked if you've committed a crime this turn.
Whenever Nimble Brigand deals combat damage to a player, draw a card.
The hard part wasn't sneaking aboard. It was safely exiting with Slickshot flair.
1/3
Outlaw Stitcher

Outlaw Stitcher {3}{U}

Creature - Human Warlock
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
Plot {4}{U}
1/4
Peerless Ropemaster

Peerless Ropemaster {4}{U}

Creature - Human Rogue
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
"Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again."
4/4
Phantom Interference

Phantom Interference {U}

Instant
Spree
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
Plan the Heist

Plan the Heist {2}{U}{U}

Sorcery
Surveil 3 if you have no cards in hand. Then draw three cards.
Plot {3}{U}
Razzle-Dazzler

Razzle-Dazzler {1}{U}

Creature - Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
"Now you see me, now you—"
1/2
Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
Shackle Slinger

Shackle Slinger {2}{U}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
3/2
Shifting Grift

Shifting Grift {U}{U}

Sorcery
Spree
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
Slickshot Lockpicker

Slickshot Lockpicker {2}{U}

Creature - Human Rogue
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot {2}{U}
2/3
Slickshot Vault-Buster

Slickshot Vault-Buster {2}{U}

Creature - Human Rogue
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn.
"Sure it's risky, but that's what makes it fun! That and the money. And the bankers' faces."
1/4
Spring Splasher

Spring Splasher {1}{U}

Creature - Frog Beast
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
It once escaped a cook's pot. Now it fears neither heat nor human.
2/1
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
Stop Cold

Stop Cold {3}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Take the Fall

Take the Fall {U}

Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw.
Draw a card.
Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.
This Town Ain't Big Enough

This Town Ain't Big Enough {4}{U}

Instant
This spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
"All that fancy footwork, and you can't even dodge one silly little rope? Cryin' shame, that is."
Three Steps Ahead

Three Steps Ahead {U}

Instant
Spree
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.