Kamigawa: Neon Dynasty

Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
3/3
Light the Way

Light the Way {W}

Instant
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
"That way lies death. This way, a chance."
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice {1}{W}

Legendary Creature - Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
2/2
Lion Sash

Lion Sash {1}{W}

Artifact Creature - Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure {2}
1/1
Related card: Adaptive Armorer
Lucky Offering

Lucky Offering {W}

Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
The playful kami reserved its greatest blessings for those who brought not wealth or rare delicacies, but particularly amusing trinkets.
March of Otherworldly Light

March of Otherworldly Light {X}{W}

Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
Michiko's Reign of Truth
Portrait of Michiko

Michiko's Reign of Truth {1}{W}

Enchantment - Saga
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Portrait of Michiko
Portrait of Michiko
Michiko's Reign of Truth

Portrait of Michiko

Enchantment Creature - Human Noble
(Color indicator: Portrait of Michiko is white)
This creature gets +1/+1 for each artifact and/or enchantment you control.
Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.
0/0
Card has other part: Michiko's Reign of Truth
Mothrider Patrol

Mothrider Patrol {W}

Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
"Be proud, young pup! You've earned your wings. Rise and become the western wind."
—Swift-Arm, Golden-Tail headmaster
1/1
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet {2}{W}

Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
"The blades will have their say, but peace is built with words."
3/2
Related card: Imperial Blademaster
Regent's Authority

Regent's Authority {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Before her spark pulled her away again, the Emperor appointed the wise Light-Paws to guide Kamigawa in her absence.
Repel the Vile

Repel the Vile {3}{W}

Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
"You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
Architect of Restoration
The Restoration of Eiganjo

Architect of Restoration

Enchantment Creature - Fox Monk
(Color indicator: Architect of Restoration is white)
Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
"A visionary looks at rubble and sees not only what was, but also what could be."
—Onyx-Eye, architect of Eiganjo
3/4
Card has other part: The Restoration of Eiganjo
Selfless Samurai

Selfless Samurai {1}{W}

Creature - Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn.
2/2
Related card: Imperial Blademaster
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
Sky-Blessed Samurai

Sky-Blessed Samurai {6}{W}

Enchantment Creature - Human Samurai
Affinity for enchantments
Flying
Imperial samurai who show exceptional honor and dexterity are invited to train as mothriders, elite guards charged with protecting the skies of Eiganjo.
4/4
Spirited Companion

Spirited Companion {1}{W}

Enchantment Creature - Dog
When this creature enters, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
1/1
Sunblade Samurai

Sunblade Samurai {4}{W}

Enchantment Creature - Human Samurai
Vigilance
Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4
Related card: Imperial Blademaster
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Wanderer's Intervention

Wanderer's Intervention {1}{W}

Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
When We Were Young

When We Were Young {3}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.
Acquisition Octopus

Acquisition Octopus {2}{U}

Artifact Creature - Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2}
You can never have too many arms.
2/2
Anchor to Reality

Anchor to Reality {2}{U}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.