March of the Machine Commander

March of the Machine Commander contains 457 cards.
Released: 2023-04-21
Base set size: 79 cards.
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener {1}{R}{G}{W}

Legendary Creature - Fox Shaman
Backup 1
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
4/3
Brimaz, Blight of Oreskos

Brimaz, Blight of Oreskos {2}{W}{B}

Legendary Creature - Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value.
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3/4
Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy {2}{G}{U}{R}

Legendary Creature - Gremlin Artificer
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
You are what you eat, and everything he'd eaten was brilliant.
4/4
Kasla, the Broken Halo

Kasla, the Broken Halo {3}{U}{R}{W}

Legendary Creature - Angel Ally
Convoke
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
5/4
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir {1}{W}{U}{B}

Legendary Creature - Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
Elenda and Azor

Elenda and Azor {3}{W}{U}{B}

Legendary Creature - Vampire Knight Sphinx
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6
Moira and Teshar

Moira and Teshar {3}{W}{B}

Legendary Creature - Phyrexian Spirit Bird
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/5
Rashmi and Ragavan

Rashmi and Ragavan {1}{G}{U}{R}

Legendary Creature - Elf Monkey
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
2/4
Saint Traft and Rem Karolus

Saint Traft and Rem Karolus {U}{R}{W}

Legendary Creature - Spirit Human
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.
Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
3/4
Shalai and Hallar

Shalai and Hallar {1}{R}{G}{W}

Legendary Creature - Angel Elf
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Between the angel's blade and the elf's bow, few Phyrexians made it as far as Llanowar's canopy.
3/3
Chivalric Alliance

Chivalric Alliance {1}{W}

Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
"I dub thee Syr Hellraker. For now."
Conjurer's Mantle

Conjurer's Mantle {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {1}
Darksteel Splicer

Darksteel Splicer {6}{W}

Creature - Phyrexian Artificer
Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
1/1
Excise the Imperfect

Excise the Imperfect {1}{W}{W}

Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value.
"Riddles are but petty diversions. Phyrexia is the only truth."
Filigree Vector

Filigree Vector {3}{W}

Artifact Creature - Phyrexian Construct
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate.
1/1
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
Nesting Dovehawk

Nesting Dovehawk {3}{W}

Creature - Bird
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2/2
Path of the Ghosthunter

Path of the Ghosthunter {X}{1}{W}

Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Vulpine Harvester

Vulpine Harvester {3}{W}

Creature - Phyrexian Fox
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
"Fear the fox given strength to match its cunning."
—Vivien Reid
3/3
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
Wand of the Worldsoul enters the battlefield tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
"May Mat'Selesnya bind our hearts as one."
—Selesnya prayer
Deluxe Dragster

Deluxe Dragster {4}{U}

Artifact - Vehicle
Deluxe Dragster can't be blocked except by Vehicles.
Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
4/3
Herald of Hoofbeats

Herald of Hoofbeats {3}{U}

Creature - Human Knight
Horsemanship
Other Knights you control have horsemanship.
Most dismissed her love of horses as a passing childhood fancy. Years later it saved their lives.
3/3
Path of the Enigma

Path of the Enigma {4}{U}

Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
"We were caught unprepared once. I won't let it happen again.
Schema Thief

Schema Thief {3}{U}

Creature - Vedalken Rogue Artificer
Flying
Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
"An intriguing design, but it would be much better without all that oil."
3/3
Blight Titan

Blight Titan {4}{B}{B}

Creature - Phyrexian Giant
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard.
6/6