Mercadian Masques

Jeweled Torque

Jeweled Torque {2}

Artifact
As this artifact enters, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Kyren Archive

Kyren Archive {3}

Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice this artifact: Put all cards exiled with this artifact into their owner's hand.
Kyren Toy

Kyren Toy {3}

Artifact
{1}, {T}: Put a charge counter on this artifact.
{T}, Remove X charge counters from this artifact: Add an amount of {C} equal to X plus one.
Magistrate's Scepter

Magistrate's Scepter {3}

Artifact
{4}, {T}: Put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: Take an extra turn after this one.
Related card: Break Expectations
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on this artifact.
{T}, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
Monkey Cage

Monkey Cage {5}

Artifact
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Panacea

Panacea {4}

Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
Power Matrix

Power Matrix {4}

Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.
Puffer Extract

Puffer Extract {5}

Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.
Rishadan Pawnshop

Rishadan Pawnshop {2}

Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
Skull of Ramos

Skull of Ramos {3}

Artifact
{T}: Add {B}.
Sacrifice this artifact: Add {B}.
Ramos fell, and there was night.
Tooth of Ramos

Tooth of Ramos {3}

Artifact
{T}: Add {W}.
Sacrifice this artifact: Add {W}.
Ramos smiled, and there was day.
Toymaker

Toymaker {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
1/1
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
Dust Bowl

Dust Bowl

Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Fountain of Cho

Fountain of Cho

Land
This land enters tapped.
{T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
Henge of Ramos

Henge of Ramos

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
It is the hub. We are the wheel.
—Dryad saying
Hickory Woodlot

Hickory Woodlot

Land
This land enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
Mercadian Bazaar

Mercadian Bazaar

Land
This land enters tapped.
{T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
Peat Bog

Peat Bog

Land
This land enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from this land: Add {B}{B}. If there are no depletion counters on this land, sacrifice it.
Remote Farm

Remote Farm

Land
This land enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from this land: Add {W}{W}. If there are no depletion counters on this land, sacrifice it.
Rishadan Port

Rishadan Port

Land
{T}: Add {C}.
{1}, {T}: Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
Rushwood Grove

Rushwood Grove

Land
This land enters tapped.
{T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.