Modern Masters 2015

Vampire Lacerator

Vampire Lacerator {B}

Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Vampire Outcasts

Vampire Outcasts {2}{B}{B}

Creature - Vampire
Bloodthirst 2
Lifelink
Some vampires reject the decadent trappings of their kind. Once they turn feral, no amount of blood will satisfy their hunger.
2/2
Waking Nightmare

Waking Nightmare {2}{B}

Sorcery - Arcane
Target player discards two cards.
"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
—Observations of the Kami War
Banefire

Banefire {X}{R}

Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Related card: Kayla's Kindling
Blades of Velis Vel

Blades of Velis Vel {1}{R}

Kindred Instant - Shapeshifter
Changeling
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
"The changing kind suffers as we do. We must join as one to quench our tyrants!"
Blood Ogre

Blood Ogre {2}{R}

Creature - Ogre Warrior
Bloodthirst 1
First strike
"Ogres taunt the dragons by moving into their territory, but even the hellkites find them too much trouble to hunt."
—Marza, mountain scout
2/2
Bloodshot Trainee

Bloodshot Trainee {3}{R}

Creature - Goblin Warrior
{T}: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
2/3
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Related card: Giant Growth
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Combust

Combust {1}{R}

Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Comet Storm

Comet Storm {X}{R}{R}

Instant
Multikicker {1}
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Dragonsoul Knight

Dragonsoul Knight {2}{R}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
2/2
Fiery Fall

Fiery Fall {5}{R}

Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R}
Jund feasts on the unprepared.
Goblin Fireslinger

Goblin Fireslinger {R}

Creature - Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
1/1
Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
Gorehorn Minotaurs

Gorehorn Minotaurs {2}{R}{R}

Creature - Minotaur Warrior
Bloodthirst 2
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
Gut Shot

Gut Shot {R/P}

Instant
Gut Shot deals 1 damage to any target.
"Down here, we have a more pointed version of the scriptures."
—Urabrask's enforcer
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Incandescent Soulstoke

Incandescent Soulstoke {2}{R}

Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Inner-Flame Igniter

Inner-Flame Igniter {2}{R}

Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
2/2
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker {2}{R}{R}{R}

Legendary Creature - Goblin Shaman
Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2/2
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Skarrgan Firebird

Skarrgan Firebird {4}{R}{R}

Creature - Phoenix
Bloodthirst 3
Flying
{R}{R}{R}: Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
Smash to Smithereens

Smash to Smithereens {1}{R}

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Smokebraider

Smokebraider {1}{R}

Creature - Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
1/1