Murders at Karlov Manor

Fanatical Strength

Fanatical Strength {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer."
—Alquist Proft, case notes
Fanatical Strength

Fanatical Strength {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer."
—Alquist Proft, case notes
Coerced to Kill

Coerced to Kill {3}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
"Mind control—anyone could be a threat!"
—Alquist Proft, case notes
Deadly Complication

Deadly Complication {1}{B}{R}

Sorcery
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
"Etrata was in custody long before Teysa was killed. It's impossible that she could be the culprit."
—Alquist Proft, case notes
Insidious Roots

Insidious Roots {B}{G}

Enchantment
Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Officious Interrogation

Officious Interrogation {W}{U}

Instant
This spell costs {W}{U} more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
"Oh gods, here come the verity circles. Do the Azorius ever tire of them?"
—Alquist Proft, case notes
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"I fear a war between the guilds is exactly what our killer wants. Who could stand to benefit from such destruction?"
—Alquist Proft, case notes
Worldsoul's Rage

Worldsoul's Rage {X}{R}{G}

Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Oba fought Realmbreaker's corruption alone, hiding her pain even from her sisters. Even after everything she's done, I can't hate her. I pity her."
—Alquist Proft, case notes
Aurelia, the Law Above

Aurelia, the Law Above {3}{R}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
4/4
Related card: Tajic, Legion's Valor
Aurelia, the Law Above

Aurelia, the Law Above {3}{R}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
4/4
Related card: Tajic, Legion's Valor
Lazav, Wearer of Faces

Lazav, Wearer of Faces {U}{B}

Legendary Creature - Shapeshifter Detective
Whenever Lazav attacks, exile target card from a graveyard, then investigate.
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
2/3
Lazav, Wearer of Faces

Lazav, Wearer of Faces {U}{B}

Legendary Creature - Shapeshifter Detective
Whenever Lazav attacks, exile target card from a graveyard, then investigate.
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
2/3
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos {4}{B}{R}

Legendary Creature - Demon
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
6/6
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos {4}{B}{R}

Legendary Creature - Demon
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
6/6
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch {1}{W}{B}

Legendary Creature - Human Advisor
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
2/3
Teysa, Opulent Oligarch

Teysa, Opulent Oligarch {1}{W}{B}

Legendary Creature - Human Advisor
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
2/3
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
4/4
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
4/4
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
Commercial District

Commercial District

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
When this land enters, surveil 1.
Elegant Parlor

Elegant Parlor

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
When this land enters, surveil 1.
Hedge Maze

Hedge Maze

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
When this land enters, surveil 1.