Innistrad: Midnight Hunt

Waildrifter
Galedrifter

Waildrifter

Creature - Hippogriff Spirit
(Color indicator: Waildrifter is blue)
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
"Wait! That's no gryff—at least not anymore."
—Geor, Havengul fisher
2/2
Card has other part: Galedrifter
Geistwave

Geistwave {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Larder Zombie

Larder Zombie {U}

Creature - Zombie
Defender
Tap three untapped creatures you control: Surveil 1.
The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another.
1/3
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned (Alchemy)
Locked in the Cemetery

Locked in the Cemetery {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"Help! I'm not a zombie! Let me out!"
Related card: Bind to Secrecy
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Card has other part: Malevolent Hermit
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Mysterious Tome
Chilling Chronicle

Mysterious Tome {2}{U}

Artifact
{2}, {T}: Draw a card. Transform this artifact.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
Card has other part: Chilling Chronicle
Chilling Chronicle
Mysterious Tome

Chilling Chronicle

Artifact
(Color indicator: Chilling Chronicle is blue)
{1}, {T}: Tap target nonland permanent. Transform this artifact.
But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.
Card has other part: Mysterious Tome
Nebelgast Intruder

Nebelgast Intruder {2}{U}

Creature - Spirit
Flash
Flying
When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
Ominous Roost

Ominous Roost {2}{U}

Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good."
—Verna, priest of Sigarda
Organ Hoarder

Organ Hoarder {3}{U}

Creature - Zombie
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.
3/2
Otherworldly Gaze

Otherworldly Gaze {U}

Instant
Surveil 3.
Flashback {1}{U}
Overwhelmed Archivist
Archive Haunt

Overwhelmed Archivist {2}{U}

Creature - Human Wizard
When this creature enters, draw a card, then discard a card.
Disturb {3}{U}
"Bah! As if I had time to preserve everything."
3/2
Card has other part: Archive Haunt
Archive Haunt
Overwhelmed Archivist

Archive Haunt

Creature - Spirit Wizard
(Color indicator: Archive Haunt is blue)
Flying
Whenever this creature attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
2/1
Card has other part: Overwhelmed Archivist
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
2/2
Related cards: Ominous Traveler Patrician Geist (Alchemy)
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Poppet Stitcher
Poppet Factory

Poppet Stitcher {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
2/3
Card has other part: Poppet Factory
Poppet Factory
Poppet Stitcher

Poppet Factory

Artifact
(Color indicator: Poppet Factory is blue)
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform this artifact.
It may have been a mistake to give them minds of their own.
Card has other part: Poppet Stitcher
Revenge of the Drowned

Revenge of the Drowned {3}{U}

Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.
A heavy net doesn't always mean a good catch.
Secrets of the Key

Secrets of the Key {U}

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback {3}{U}
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)