Midnight Hunt Commander

Gleaming Overseer

Gleaming Overseer {1}{U}{B}

Creature - Zombie Wizard
When this creature enters, amass Zombies 1.
Zombie tokens you control have hexproof and menace.
1/4
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
3/3
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Ruthless Deathfang

Ruthless Deathfang {4}{U}{B}

Creature - Dragon
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic
4/4
Sigarda, Heron's Grace

Sigarda, Heron's Grace {3}{G}{W}

Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4/5
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Charcoal Diamond

Charcoal Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {B}.
The essence of night to harden the soul.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
Lifecrafter's Bestiary

Lifecrafter's Bestiary {3}

Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
"Inspiration is found by looking outward."
—Oviya Pashiri, sage lifecrafter
Sky Diamond

Sky Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {U}.
The essence of wind to lift up the weary.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Unity

Talisman of Unity {2}

Artifact
{T}: Add {C}.
{T}: Add {G} or {W}. This artifact deals 1 damage to you.
Blighted Woodland

Blighted Woodland

Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Choked Estuary

Choked Estuary

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Krosan Verge

Krosan Verge

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.