Mystery Booster 2

Contagion

Contagion {3}{B}{B}

Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Rot Hulk

Rot Hulk {5}{B}{B}

Creature - Zombie
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5/5
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related cards: Groundbreaker Stormforged Armor
Goblin Settler

Goblin Settler {3}{R}

Creature - Goblin
When this creature enters, destroy target land.
Be it ever so crumbled, there's no place like home.
1/1
Relentless Assault

Relentless Assault {2}{R}{R}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Hunting Cheetah

Hunting Cheetah {2}{G}

Creature - Cat
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
2/3
Triumph of Ferocity

Triumph of Ferocity {2}{G}

Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis {5}{B/G}{B/G}

Legendary Creature - Avatar
You can't spend mana to cast this spell.
Convoke, delve
You may cast this card from your graveyard.
Trample
8/8
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
O-Kagachi, Vengeful Kami

O-Kagachi, Vengeful Kami {1}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Spirit
Flying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
At his behest the Kami War began to regain That Which Was Taken.
6/6
Black Vise

Black Vise {1}

Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Proteus Staff

Proteus Staff {3}

Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
The Rack

The Rack {1}

Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
Serum Powder

Serum Powder {3}

Artifact
{T}: Add {C}.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards.
Tsabo's Web

Tsabo's Web {2}

Artifact
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Goblin Gang Leader

Goblin Gang Leader {2}{R}{R}

Creature - Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
They're even more dangerous outside the arena.
2/2
Velukan Dragon

Velukan Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever this creature attacks or blocks, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result minus 1.
The most powerful among them, Ashuza rules Veluk with flame and claw.
5/5
Crackdown

Crackdown {2}{W}

Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
Giver of Runes

Giver of Runes {W}

Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
1/2
Kataki, War's Wage

Kataki, War's Wage {1}{W}

Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
2/1
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.