Core Set 2021

Hellkite Punisher

Hellkite Punisher {5}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
"We'll pay no more tribute to that tyrannical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
6/6
Hobblefiend

Hobblefiend {1}{R}

Creature - Devil
Trample
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Bedbugs aren't the only things you need to worry about biting you at night.
2/1
Related card: Tibalt, Wicked Tormentor
Igneous Cur

Igneous Cur {1}{R}

Creature - Elemental Dog
{1}{R}: This creature gets +2/+0 until end of turn.
Some dogs just aren't meant to be indoor pets.
1/2
Related card: Alpine Houndmaster
Kinetic Augur

Kinetic Augur {3}{R}

Creature - Human Shaman
Trample
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When this creature enters, discard up to two cards, then draw that many cards.
*/4
Onakke Ogre

Onakke Ogre {2}{R}

Creature - Ogre Warrior
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
4/2
Pitchburn Devils

Pitchburn Devils {4}{R}

Creature - Devil
When this creature dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
3/3
Related card: Tibalt, Wicked Tormentor
Sanctum of Shattered Heights

Sanctum of Shattered Heights {2}{R}

Legendary Enchantment - Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Rage smolders within,
An all-consuming wildfire
Burning fear to ash
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
Soul Sear

Soul Sear {2}{R}

Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
There was no witty retort, no confident boast to accompany the attack. There was only pain.
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner {2}{R}

Legendary Creature - Human Shaman
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Terror of the Peaks

Terror of the Peaks {3}{R}{R}

Creature - Dragon
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
5/4
Related cards: Darigaaz, Shivan Champion Kayla's Kindling
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
Traitorous Greed

Traitorous Greed {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color.
"Remind me again, what's the going rate for betrayal these days?"
—Captain Rhenmir
Transmogrify

Transmogrify {3}{R}

Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
"I'd like to introduce you to the new and improved me."
Turn to Slag

Turn to Slag {3}{R}{R}

Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Unleash Fury

Unleash Fury {1}{R}

Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Related card: Recruit Instructor
Volcanic Geyser

Volcanic Geyser {X}{R}{R}

Instant
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
Related card: Caldera Breaker
Volcanic Salvo

Volcanic Salvo {10}{R}{R}

Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Seeing it coming a mile away is little comfort if you can't get out of range in time.
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
Burlfist Oak

Burlfist Oak {2}{G}{G}

Creature - Treefolk
Whenever you draw a card, this creature gets +2/+2 until end of turn.
If a tree fells you in the forest and no one is around to hear it, "does it make a sound" is the last thing you need to worry about.
2/3
Canopy Stalker

Canopy Stalker {3}{G}

Creature - Cat
This creature must be blocked if able.
When this creature dies, you gain 1 life for each creature that died this turn.
The forest's cover offers shade, shelter, and an increased risk of sudden death.
4/2