Magic 2014

Gladecover Scout

Gladecover Scout {G}

Creature - Elf Scout
Hexproof
"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
1/1
Groundshaker Sliver

Groundshaker Sliver {6}{G}

Creature - Sliver
Sliver creatures you control have trample.
5/5
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
He who hesitates is lunch.
Into the Wilds

Into the Wilds {3}{G}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
"Wonders hide where the trees grow thickest."
—Mul Daya proverb
Kalonian Hydra

Kalonian Hydra {3}{G}{G}

Creature - Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
0/0
Kalonian Tusker

Kalonian Tusker {G}{G}

Creature - Beast
"And all this time I thought we were tracking it."
—Juruk, Kalonian tracker
3/3
Lay of the Land

Lay of the Land {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither the righteous nor the wicked. It favors the prepared.
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange embodiment of the natural order."
—Dionus, elvish archdruid
1/1
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
Related cards: Wingbane Vantasaur You Line Up the Shot
Oath of the Ancient Wood

Oath of the Ancient Wood {2}{G}

Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
"Some gaze upon the forest and see trees. I see true power."
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Related card: You Line Up the Shot
Predatory Sliver

Predatory Sliver {1}{G}

Creature - Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
1/1
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets . . . unless you don't like your other pets.
2/2
Rumbling Baloth

Rumbling Baloth {2}{G}{G}

Creature - Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
Savage Summoning

Savage Summoning {G}

Instant
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Sporemound

Sporemound {3}{G}{G}

Creature - Fungus
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."
—Hadi Kasten, Calla Dale naturalist
3/3
Related card: Slimefoot, Thallid Transplant
Trollhide

Trollhide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Vastwood Hydra

Vastwood Hydra {X}{G}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
0/0
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Voracious Wurm

Voracious Wurm {1}{G}

Creature - Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
2/2