The Lost Caverns of Ixalan

Marauding Brinefang

Marauding Brinefang {5}{U}{U}

Creature - Dinosaur
Ward {3}
Islandcycling {2}
Ancient glyphs are a lot harder to decipher when attached to an apex predator.
6/7
Merfolk Cave-Diver

Merfolk Cave-Diver {2}{U}

Creature - Merfolk Scout
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."
—Tishana
2/4
Oaken Siren

Oaken Siren {1}{U}

Artifact Creature - Siren Pirate
Flying, vigilance
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
The ship's carpenter adorned the figurehead with a small cosmium gem, never expecting the figurehead to take flight.
1/2
Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature - God
Flying
Whenever you cast an instant spell from your hand, it gains rebound.
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4/3
Card has other part: Temple of Cyclical Time
Temple of Cyclical Time
Ojer Pakpatiq, Deepest Epoch

Temple of Cyclical Time

Land
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.
Card has other part: Ojer Pakpatiq, Deepest Epoch
Orazca Puzzle-Door

Orazca Puzzle-Door {U}

Artifact
{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open.
Out of Air

Out of Air {2}{U}{U}

Instant
This spell costs {2} less to cast if it targets a creature spell.
Counter target spell.
"The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect."
—Akal Pakal, First Steward of Oteclan
Pirate Hat

Pirate Hat {1}{U}

Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate {1}
Equip {2}
"Landlubbers just don't understand the value of a proper hat."
Relic's Roar

Relic's Roar {U}

Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
"Well, that's one less share to divide up."
—Dranach, Dire Fleet boatswain
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When River Herald Scout enters the battlefield, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
Sage of Days

Sage of Days {2}{U}

Creature - Human Wizard
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
"After this age, another."
3/2
Self-Reflection

Self-Reflection {4}{U}{U}

Sorcery
Create a token that's a copy of target creature you control.
Flashback {3}{U}
Some Echoes remember every moment of their past lives and spend their existence contemplating past choices.
Shipwreck Sentry

Shipwreck Sentry {1}{U}

Creature - Human Pirate
Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
"That's close enough, stranger."
3/3
Sinuous Benthisaur

Sinuous Benthisaur {5}{U}

Creature - Dinosaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
4/4
Song of Stupefaction

Song of Stupefaction {1}{U}

Enchantment - Aura
Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards.
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Spyglass Siren

Spyglass Siren {U}

Creature - Siren Pirate
Flying
When Spyglass Siren enters the battlefield, create a Map token.
1/1
Related card: Brazen Boarding
Staunch Crewmate

Staunch Crewmate {1}{U}

Creature - Human Pirate
When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Leave you? Not a chance. You still owe me money."
2/1
Related card: Brazen Boarding
Subterranean Schooner

Subterranean Schooner {1}{U}

Artifact - Vehicle
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores.
Crew 1
3/4
Tishana's Tidebinder

Tishana's Tidebinder {2}{U}

Creature - Merfolk Wizard
Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield.
3/2
Unlucky Drop

Unlucky Drop {3}{U}

Instant
Target artifact or creature's owner puts it on the top or bottom of their library.
"First rule down here is the same as it is on the water: always double-check your knots."
—Captain Lannery Storm
Waterlogged Hulk
Watertight Gondola

Waterlogged Hulk {U}

Artifact
{T}: Mill a card.
Craft with Island {3}{U}
Card has other part: Watertight Gondola
Watertight Gondola
Waterlogged Hulk

Watertight Gondola

Artifact - Vehicle
(Color indicator: Watertight Gondola is blue)
Vigilance
Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1
4/4
Card has other part: Waterlogged Hulk
Waterwind Scout

Waterwind Scout {2}{U}

Creature - Merfolk Scout
Flying
When Waterwind Scout enters the battlefield, create a Map token.
2/2
Waylaying Pirates

Waylaying Pirates {3}{U}

Creature - Human Pirate
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.
"The only drink in your future is seawater."
3/3
Zoetic Glyph

Zoetic Glyph {2}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.