Judgment

Spelljack

Spelljack {3}{U}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
Telekinetic Bonds

Telekinetic Bonds {2}{U}{U}{U}

Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
"Nature's been fired. The oceans are under new management."
—Ambassador Laquatus
Web of Inertia

Web of Inertia {2}{U}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings
2/2
Related card: Bind to Secrecy
Wormfang Behemoth

Wormfang Behemoth {3}{U}{U}

Creature - Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
Wormfang Drake

Wormfang Drake {2}{U}

Creature - Nightmare Drake
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4
Wormfang Manta

Wormfang Manta {5}{U}{U}

Creature - Nightmare Fish Beast
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
6/1
Wormfang Newt

Wormfang Newt {1}{U}

Creature - Nightmare Salamander Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.
2/2
Wormfang Turtle

Wormfang Turtle {2}{U}

Creature - Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
Balthor the Defiled

Balthor the Defiled {2}{B}{B}

Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
He remembers enough of his life to weep for what he has lost.
2/2
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabal Trainee

Cabal Trainee {B}

Creature - Human Minion
Sacrifice this creature: Target creature gets -2/-0 until end of turn.
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!"
—Cabal instructor
1/1
Death Wish

Death Wish {1}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
He wished for power, but not for the longevity to abuse it.
Earsplitting Rats

Earsplitting Rats {3}{B}

Creature - Rat
When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
Rats come in one amount: too many.
2/1
Filth

Filth {3}{B}

Creature - Incarnation
Swampwalk
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
2/2
Grave Consequences

Grave Consequences {1}{B}

Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
"You call that a nightmare?"
—Braids, dementia summoner
Guiltfeeder

Guiltfeeder {3}{B}{B}

Creature - Horror
Fear
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4
Masked Gorgon

Masked Gorgon {4}{B}

Creature - Gorgon
Green creatures and white creatures have protection from Gorgons.
Threshold — This creature has protection from green and from white as long as seven or more cards are in your graveyard.
5/5
Morality Shift

Morality Shift {5}{B}{B}

Sorcery
Exchange your graveyard and library. Then shuffle your library.
The mind sings, though at times it sings a dirge.
Rats' Feast

Rats' Feast {X}{B}

Sorcery
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
Stitch Together

Stitch Together {B}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Sutured Ghoul

Sutured Ghoul {4}{B}{B}{B}

Creature - Zombie
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/*
Toxic Stench

Toxic Stench {1}{B}

Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Treacherous Vampire

Treacherous Vampire {4}{B}

Creature - Vampire
Flying
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
4/4