Jumpstart 2022

Scrounging Bandar

Scrounging Bandar {1}{G}

Creature - Cat Monkey
This creature enters with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
"It was right here a second ago . . ."
0/0
Servant of the Scale

Servant of the Scale {G}

Creature - Human Soldier
This creature enters with a +1/+1 counter on it.
When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
0/0
Silverback Shaman

Silverback Shaman {3}{G}{G}

Creature - Ape Shaman
Trample
When this creature dies, draw a card.
The apes of Yavimaya draw strength from the spirits of their ancestors.
5/4
Simian Brawler

Simian Brawler {3}{G}

Creature - Ape Warrior
Discard a land card: This creature gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
Snapping Gnarlid

Snapping Gnarlid {1}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.
2/2
Soul's Might

Soul's Might {4}{G}

Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
An avatar he sculpts of instinct and force.
Sporeback Wolf

Sporeback Wolf {1}{G}

Creature - Wolf
During your turn, this creature gets +0/+2.
The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.
2/2
Stalking Drone

Stalking Drone {1}{G}

Creature - Eldrazi Drone
Devoid
{C}: This creature gets +1/+2 until end of turn. Activate only once each turn.
As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.
2/2
Swarm Shambler

Swarm Shambler {G}

Creature - Fungus Beast
This creature enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on this creature.
0/0
Related card: Slimefoot, Thallid Transplant
Titanic Brawl

Titanic Brawl {1}{G}

Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control.
Whoever wins, the neighborhood loses.
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
2/1
Unnatural Aggression

Unnatural Aggression {2}{G}

Instant
Devoid
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
The battle served as a grim reminder of what a final victory for the Eldrazi would mean.
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
2/2
Wily Bandar

Wily Bandar {G}

Creature - Cat Monkey
{2}{G}: This creature gains indestructible until end of turn.
Part feline, part primate, all trouble.
1/1
Wolf's Quarry

Wolf's Quarry {4}{G}{G}

Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token."
"The monster was gaining on them. Twice it had found them. There was only one place left to hide."
—Tales of the Fae
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Wolfwillow Haven

Wolfwillow Haven {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Wolverine Riders

Wolverine Riders {4}{G}{G}

Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
4/4
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, this creature gets +4/+4 and has trample.
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
Woodland Champion

Woodland Champion {1}{G}

Creature - Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
Young Wolf

Young Wolf {G}

Creature - Wolf
Undying
The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.
1/1
Zendikar's Roil

Zendikar's Roil {3}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap this creature during each other player's untap step.
{T}: This creature deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Titan's Presence

Titan's Presence {3}

Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Dust and memory are all that remain in Ulamog's wake.
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3