Jumpstart 2022

Steppe Lynx

Steppe Lynx {W}

Creature - Cat
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
0/1
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Taranika, Akroan Veteran

Taranika, Akroan Veteran {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
"I like to think Kytheon keeps watch over all of us."
3/3
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When this creature enters, investigate.
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
Trained Caracal

Trained Caracal {W}

Creature - Cat
Lifelink
Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.
1/1
Transcendent Envoy

Transcendent Envoy {1}{W}

Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."
—The Cosmogony
1/2
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Trove Warden

Trove Warden {2}{W}{W}

Creature - Cat Beast
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
3/4
Unquestioned Authority

Unquestioned Authority {2}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered."
—Mystic heretic
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Valorous Steed

Valorous Steed {4}{W}

Creature - Unicorn
Vigilance
When this creature enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
This creature has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Amoeboid Changeling

Amoeboid Changeling {1}{U}

Creature - Shapeshifter
Changeling
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
Anchor to the Aether

Anchor to the Aether {2}{U}

Sorcery
Put target creature on top of its owner's library. Scry 1.
Aquatic Incursion

Aquatic Incursion {3}{U}

Enchantment
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof.
{3}{U}: Target Merfolk can't be blocked this turn.
Artificer's Epiphany

Artificer's Epiphany {2}{U}

Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Augury Owl

Augury Owl {1}{U}

Creature - Bird
Flying
When this creature enters, scry 3.
1/1
Avalanche Caller

Avalanche Caller {1}{U}

Snow Creature - Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.
1/3
Aviation Pioneer

Aviation Pioneer {2}{U}

Creature - Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
"They say perfection is unattainable, but they said that about flight too."
1/2