The Hobbit Eternal

Rivendell

Rivendell

Legendary Land
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Many desired to see the house of Elrond, and breathe the air of that deep valley where the Fair Folk dwelt in peace.
The Shire

The Shire

Legendary Land
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
There in that pleasant corner of the world, the Hobbits plied their well-ordered business of living.
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
"Yes, I am coming," said Frodo. "The Ring-bearers should go together."
Flowering of the White Tree

Flowering of the White Tree {W}{W}

Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
While the Tree grew and blossomed, Queen Arwen sang a song of Valinor.
The Gaffer

The Gaffer {2}{W}

Legendary Creature - Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
"'Live and learn!' as my gaffer used to say. Though he was thinking of gardening, not of roosting like a bird, nor of trying to walk like a spider."
—Sam
2/3
Galadriel's Dismissal

Galadriel's Dismissal {W}

Instant
Kicker {2}{W}
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead.
"The love of the Elves for their land and their works is deeper than the deeps of the Sea. Yet they will cast all away rather than submit to Sauron—for they know him now."
Reprieve

Reprieve {1}{W}

Instant
Return target spell to its owner's hand.
Draw a card.
All of them, the ponies as well, grew refreshed and strong in a few days at the Last Homely House.
Related card: The Mystical Archive
Raise the Palisade

Raise the Palisade {4}{U}

Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Hood and cloak were gone; they were in shining armor, and red light leapt from their eyes. In the gloom the great Dwarf gleamed like gold in a dying fire.
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
5/3
Related cards: The Ring The Ring Tempts You
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
To the air he had returned, bringing ruin, turning hope to despair, and victory to death.
5/3
Call Forth the Tempest

Call Forth the Tempest {5}{R}{R}{R}

Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
All was well, until one day they met a thunderstorm—more than a thunderstorm, a thunder-battle.
Cavern-Hoard Dragon

Cavern-Hoard Dragon {7}{R}{R}

Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
Arwen, Weaver of Hope

Arwen, Weaver of Hope {1}{G}{G}

Legendary Creature - Elf Noble
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
"Here is the heart of Elvendom on earth, and here my heart dwells ever."
—Aragorn
2/1
Delighted Halfling

Delighted Halfling {G}

Creature - Halfling Citizen
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Bilbo's return was quite unexpected, met with confusion and worry but also wonder and awe.
1/2
Elven Chorus

Elven Chorus {3}{G}

Enchantment
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Elvish singing was not a thing to miss, in June under the stars.
Last March of the Ents

Last March of the Ents {6}{G}{G}

Sorcery
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
"If we stayed and did nothing, doom would find us anyway. That is why we are marching now."
—Treebeard
Aragorn and Arwen, Wed

Aragorn and Arwen, Wed {4}{G}{W}

Legendary Creature - Human Elf Noble
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
At Midsummer in the year of the Fall of Sauron, Aragorn took the hand of Arwen Undómiel, and they were wedded in the city of the Kings.
3/6
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Arwen, Mortal Queen

Arwen, Mortal Queen {1}{G}{W}

Legendary Creature - Elf Noble
Arwen enters with an indestructible counter on her.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Flame of Anor

Flame of Anor {1}{U}{R}

Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
"The dark fire will not avail you, flame of Udûn."
Galadriel, Light of Valinor

Galadriel, Light of Valinor {2}{G}{W}{U}

Legendary Creature - Elf Noble
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/3
Gríma, Saruman's Footman

Gríma, Saruman's Footman {2}{U}{B}

Legendary Creature - Human Advisor
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff {W}{B}

Legendary Creature - Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token.
"The ruffians are on top—gathering, robbing, bullying, and running or ruining things as they like, in his name."
—Frodo
2/1
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4