Reality Fracture Commander

Reality Fracture Commander contains 24 cards.
Released: 2026-10-02
Base set size: 24 cards.
Jace, Multiverse Architect

Jace, Multiverse Architect {1}{W}{U}{B}{R}

Legendary Planeswalker - Jace
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn.
[+1]: Draw two cards, then put a card from your hand on the bottom of your library.
[–3]: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
Loyalty:
4
Nissa, Leyline Tamer

Nissa, Leyline Tamer {3}{W}{U}{B}{R}

Legendary Creature - Elf Wizard
Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5/5
Omnath, Locus of the Void

Omnath, Locus of the Void {7}

Legendary Creature - Elemental
Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}.
Unconnected to the land, it hungers.
6/6
Dack Fayden, Helping Hand

Dack Fayden, Helping Hand {4}{W}{W}

Legendary Creature - Human Advisor
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
4/6
Ob Nixilis, the Ascended

Ob Nixilis, the Ascended {5}{W}{W}

Legendary Creature - Angel
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
4/4
Teferi's Reproach

Teferi's Reproach {2}{W}

Instant
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out.
Exile Teferi's Reproach.
Avacyn, Angel of Horror

Avacyn, Angel of Horror {5}{B}{B}{B}

Legendary Creature - Angel
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
"She binds them to do naught but worship her. It is no salvation she grants, but servitude."
—Geist of Saint Thalia
8/8
Jhoira, Weatherlight Corsair

Jhoira, Weatherlight Corsair {4}{B}{B}

Legendary Creature - Human Pirate
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order.
4/5
Venser, Fervent Forger

Venser, Fervent Forger {4}{R}{R}

Legendary Creature Human Sorcerer
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
5/3
Niv-Mizzet, Ghost Counsel

Niv-Mizzet, Ghost Counsel {2}{W}{W}{B}{B}

Legendary Creature - Spirit Dragon
Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life.
Devourer of the Obzedat, tithe-drinker, and necroparun eternal.
4/4
Tamiyo, Upriser Crowned

Tamiyo, Upriser Crowned {4}{R}{W}

Legendary Creature - Moonfolk Warrior
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
She seized the throne to protect her family first, Kamigawa second.
3/5
The Ur-Sphinx

The Ur-Sphinx {6}{W}{U}{B}

Legendary Creature - Sphinx Avatar
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
10/10
Darksteel Angel

Darksteel Angel {9}

Artifact Creature - Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
An alloy of curiosity and hope; the caretaker of a gleaming plane of possibility.
4/4
Ginger, Queen of Sweets

Ginger, Queen of Sweets {6}

Legendary Artifact Creature - Food Noble
When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token.
6/4
Related card: Gingerbrute
Memnarch, the Warden

Memnarch, the Warden {10}

Legendary Artifact Creature - Wizard
Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
In the gleam between metal and suns, Memnarch found meaning.
8/9
Turbulent Crater

Turbulent Crater

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
"The Theorist swears this Multiverse will be free of suffering, but part of me wonders if he just plans on hiding it better."
—Tam, field notes
Turbulent Shore

Turbulent Shore

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
"I knew this Multiverse to be superior when I had never experienced the other. Now that I have, I am . . . less certain."
—Tam, field notes
Turbulent Wetlands

Turbulent Wetlands

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
"There is a deep sadness here . . . one I had not thought possible in this reality. Is it my understanding that's flawed or the Theorist's?"
—-Tam, field notes
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature - Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"Everything is in progress . . . just like us. May we always know exactly who we are."
—Jace, to Tam
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Jace could see the sunlight in his Multiverse, but somewhere along the way, he lost the feel of its warmth.
Related cards: Ensoul Ring Ring Out
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
The pinnacle of Jace's hope for a better, different Multiverse.
Related cards: Command Mine Command Power Plant Tower Winder
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
"Jace's world is like a warped mirror. Like some part of him strains against what the Theorist is creating."
—Vraska
Darksteel Angel

Darksteel Angel {9}

Artifact Creature - Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
An alloy of curiosity and hope; the caretaker of a gleaming plane of possibility.
4/4