Reality Fracture

Arc of Fortune

Arc of Fortune {2}{U}

Sorcery
Each player may discard their hand and draw seven cards.
Card has other part: Variable Chaser
Apex Witchstalker

Apex Witchstalker {4}{B}{B}

Creature - Wolf
Menace
When this creature enters or dies, you gain 2 life.
Basic landcycling {2}
6/4
Bloodline Recollector

Bloodline Recollector {1}{B}

Creature - Vampire Warlock
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared.
2/2
Card has other part: Ancestral Craving
Ancestral Craving

Ancestral Craving {B}

Instant
Target player draws three cards and loses 3 life.
Card has other part: Bloodline Recollector
Break Under Pressure

Break Under Pressure {2}{B}

Instant
Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.
"Please, do take it personally."
—Ingris Stingerquill
Cast Away Doubt

Cast Away Doubt {2}{B}

Sorcery
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Every part of Jace's mind that objected to his plan had been cut away. The Theorist was all that remained.
Dark Matter Manipulator

Dark Matter Manipulator {B}

Creature - Human Warlock
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
Theorix has the most instances, by far, of posthumously awarded extra credit.
1/2
Darklight Phoenix

Darklight Phoenix {3}{B}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Some eclipses never exit totality.
3/2
Extended Absence

Extended Absence {3}{B}

Instant
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
"On the bright side, the corpus inversion spell performed as expected."
—Zim, Theorix mage
Extrapolate the Impossible

Extrapolate the Impossible {1}{B}

Sorcery
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Jace believed that if he could successfully merge the two Multiverses, he would remove the suffering of so many.
Last Gasp

Last Gasp {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
"Poor cadet didn't even make it to the chorus."
—Miskatel, Stingerquill voxmancer
Lich's Relic

Lich's Relic {B}

Artifact - Equipment
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip {2}
Multiply by Zero

Multiply by Zero {1}{B}

Instant
Target creature has base power and toughness 0/0 until end of turn.
Existence can be categorically denied. You just need the right variables.
Overwrite the Multiverse

Overwrite the Multiverse {4}{B}{B}

Sorcery
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way.
"Suffering ends at my will."
Rampart Hunter

Rampart Hunter {3}{B}

Creature - Horror
Deathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
The Eradia surrounding Hexhaven is rife with mage hunters drawn to the powerful magic emanating from the school's tower.
3/3
Rank Rat

Rank Rat {1}{B}

Creature - Zombie Rat
When this creature enters, each opponent discards a card.
The scrabbling of claws across stone was a symphony to Liliana's ears as she ordered the swarm against her sickeningly nice twin.
1/1
Rewrite Regrets

Rewrite Regrets {3}{B}

Sorcery
Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.
Empower Jace 2.
Rise of the Deathbringer

Rise of the Deathbringer {4}{B}

Instant
Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn.
"I am the curse."
Sanctum Lurker

Sanctum Lurker {2}{B}

Creature - Horror
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
3/2
Screeching Soulbreaker

Screeching Soulbreaker {2}{B}

Creature - Siren Bard
Flying
Whenever this creature attacks, it deals 1 damage to each opponent and you gain 1 life.
She weaves brutal insults into hypnotizing melodies, enthralling her victims to stay and listen.
1/4
Silence the Echo

Silence the Echo {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or planeswalker or pay {3}.
Destroy target creature or planeswalker.
The Vraska who had never known pain could not comprehend the unyielding will of the Vraska who had known too much.
Solve for Disappointment

Solve for Disappointment {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empower Jace 1.
The Theorist has no interest in failures.
Terminal Criticism

Terminal Criticism {1}{B}

Instant
Destroy target creature or planeswalker that's blue or red. You gain 1 life.
Prismari believed art was in the eye of the beholder. Hexhaven was a harsh critic.
Theoretical Necromancer

Theoretical Necromancer {2}{B}

Creature - Vampire Warlock
{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
"Mortality is just one more parameter to define and defy."
4/1
Void Extrapolator

Void Extrapolator {1}{B}

Creature - Aetherborn Warlock
This creature enters prepared.
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
2/2
Card has other part: Omit Variables (Prepared c)