Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Jace believed that if he could successfully merge the two Multiverses, he would remove the suffering of so many.
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. Equipped creature gets +2/+1. Equip {2}
Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.
When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."