Reality Fracture

Proctor of Potential

Proctor of Potential {W}{U}

Creature - Human Cleric
Whenever this creature or another creature you control enters, surveil 1.
{W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn.
3/1
Solitary Cell

Solitary Cell {R}{W}

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
{1}, {T}, Discard a legendary card: Draw a card.
Stinging Vitriol

Stinging Vitriol {B}{R}

Sorcery
Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.
Tenured Tethermage

Tenured Tethermage {1}{R}{G}

Creature - Human Artificer
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens.
Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
1/1
Uldaros Theorix

Uldaros Theorix {3}{U}{B}{B}

Legendary Creature - Elder Sphinx
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs.
5/5
Flickering Hound

Flickering Hound {3}{W}

Creature - Dog
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
2/2
Guiding Hydra

Guiding Hydra {X}{W}

Creature - Hydra Horror
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
1/0
Refute Destiny

Refute Destiny {1}{W}

Sorcery
Exile target creature or planeswalker that's green or blue. Surveil 1.
Precise Redaction

Precise Redaction {1}{U}

Instant
Counter target white or black spell.
The Theorist, Jace Beleren

The Theorist, Jace Beleren {2}{U}{U}

Legendary Planeswalker - Jace
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[–2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[–6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Loyalty:
3
Related card: Remnants of Beleren
Extrapolate the Impossible

Extrapolate the Impossible {1}{B}

Sorcery
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Lich's Relic

Lich's Relic {B}

Artifact - Equipment
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip {2}
Terminal Criticism

Terminal Criticism {1}{B}

Instant
Destroy target creature or planeswalker that's blue or red. You gain 1 life.
Ajani's Anguish

Ajani's Anguish {X}{R}

Enchantment
When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Draconic Visitor

Draconic Visitor {3}{R}{R}

Creature - Dragon
Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
5/5
Essence Burn

Essence Burn {1}{R}

Instant
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
Face Yourself

Face Yourself {5}{R}{R}

Sorcery
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
Identity Echo

Identity Echo {2}{R}

Enchantment
{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Flourishing Grapple

Flourishing Grapple {G}

Instant
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Puppet Crafting

Puppet Crafting {1}{G}

Enchantment - Aura
Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.
{4}{G}: Return this card from your graveyard to your hand.
Tarmogoyf

Tarmogoyf {1}{G}

Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/1+*
Related cards: Disa the Restless • Jund 'Em Out • Tarmogoyf Nest
Verdant Kraken

Verdant Kraken {4}{G}{G}{G}

Creature - Plant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token.
6/6
Solarium Sentry

Solarium Sentry {G}{W}

Creature - Cat Soldier
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
3/3
Vindictive Triumph

Vindictive Triumph {W}{B}{B}

Instant
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
The Echoverse Fulcrum

The Echoverse Fulcrum {2}

Legendary Artifact
When The Echoverse Fulcrum enters, draw a card, then discard a card.
{5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.