Edge of Eternities Commander

Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Secluded Steppe

Secluded Steppe

Land
This land enters tapped.
{T}: Add {W}.
Cycling {W}
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2}
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
From Otaria, the sun above meets the sea below at a glittering horizon.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Spire of Industry

Spire of Industry

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Viridescent Bog

Viridescent Bog

Land
{1}, {T}: Add {B}{G}.
Life and death mixing together, both ends of the same cycle giving rise to something else.
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Thendar, the Overminer Walker of the Wastes